addingBuildings #4

Merged
mcmuzzle merged 1 commits from addingBuildings into main 2024-05-29 21:33:29 +00:00
10 changed files with 127 additions and 4 deletions

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@@ -1,5 +1,5 @@
using System.Text.Json;
using LittleTown.Core.Enums;
using LittleTown.StaticDataAcces;
namespace LittleTown.Core.Tests;
@@ -10,9 +10,8 @@ public class BoardTesting
public BoardTesting()
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.Core/Data/Board1.json");
string data = System.IO.File.ReadAllText(path);
_board = JsonSerializer.Deserialize<Board>(data) ?? throw new JsonException("Cannot deserialize Board");
StaticDataGetter getter = new StaticDataGetter();
_board = getter.GetBoard(1);
}
[Fact]

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@@ -0,0 +1,26 @@
using LittleTown.StaticDataAcces;
namespace LittleTown.Core.Tests;
public class BuildingTesting
{
List<Building> _buildings;
public BuildingTesting()
{
StaticDataGetter getter = new StaticDataGetter();
_buildings = getter.GetBuildings();
}
[Fact]
public void TestCosts()
{
Building? b = _buildings.FirstOrDefault(b => b.Name.Equals("Atelier"));
Assert.Equal(2, b.Price[Enums.ResourceType.Rock]);
b = _buildings.FirstOrDefault(b => b.Name == "Bar");
Assert.Equal(2, b.Price[Enums.ResourceType.Cereal]);
Assert.Equal(2, b.Price[Enums.ResourceType.Rock]);
}
}

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@@ -24,6 +24,7 @@
<ItemGroup>
<ProjectReference Include="..\LittleTown.Core\LittleTown.Core.csproj" />
<ProjectReference Include="..\LittleTown.StaticDataAccess\LittleTown.StaticDataAccess.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,10 @@
using LittleTown.Core.Enums;
public class Building
{
/// <summary> le nom du batiment (attention, c'est une clé de conversion) </summary>
public string Name { get; init; }
/// <summary> Le cout a payer pour construire ce batiment </summary>
public IReadOnlyDictionary<ResourceType, int> Price { get; init; } = new Dictionary<ResourceType, int>();
}

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@@ -0,0 +1,16 @@
namespace LittleTown.Core.Ports;
/// <summary>
/// Interface d'un port permettan de récupérer les données statique du jeu
/// </summary>
public interface IStaticDataGetter
{
/// <summary> Recuperer un plateau de jeu </summary>
/// <param name="version">la version du plateau (1 ou 2)</param>
/// <returns> une instance du plateau avec les données statique</returns>
public Board GetBoard(int version);
/// <summary> Recupérer la liste des batiments et leurs données statiques </summary>
/// <returns></returns>
public List<Building> GetBuildings();
}

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@@ -0,0 +1,15 @@
[
{
"Name": "Atelier",
"Price": {
"Rock": 2
}
},
{
"Name": "Bar",
"Price": {
"Rock": 2,
"Cereal": 2
}
}
]

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@@ -0,0 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<InvariantGlobalization>true</InvariantGlobalization>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
<AnalysisMode>All</AnalysisMode>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LittleTown.Core\LittleTown.Core.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,32 @@
using System.Text.Json;
using LittleTown.Core;
using LittleTown.Core.Ports;
namespace LittleTown.StaticDataAcces;
/// <summary>
/// Implementation du getter de données static en fichier local
/// </summary>
public class StaticDataGetter : IStaticDataGetter
{
/// <inheritdoc/>
public Board GetBoard(int version)
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Board1.json");
string data = File.ReadAllText(path);
Board board = JsonSerializer.Deserialize<Board>(data) ?? throw new JsonException("Cannot deserialize Board");
return board;
}
/// <inheritdoc/>
public List<Building> GetBuildings()
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Buildings.json");
string data = System.IO.File.ReadAllText(path);
List<Building> buildings = JsonSerializer.Deserialize<List<Building>>(data) ?? throw new JsonException("Cannot deserialize Buildings");
return buildings;
}
}

View File

@@ -7,6 +7,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.Core", "LittleTo
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.Core.Tests", "LittleTown.Core.Tests\LittleTown.Core.Tests.csproj", "{32D41FF2-0674-4750-A171-010AB228AF18}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.StaticDataAccess", "LittleTown.StaticDataAccess\LittleTown.StaticDataAccess.csproj", "{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -24,5 +26,9 @@ Global
{32D41FF2-0674-4750-A171-010AB228AF18}.Debug|Any CPU.Build.0 = Debug|Any CPU
{32D41FF2-0674-4750-A171-010AB228AF18}.Release|Any CPU.ActiveCfg = Release|Any CPU
{32D41FF2-0674-4750-A171-010AB228AF18}.Release|Any CPU.Build.0 = Release|Any CPU
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal