Compare commits
1 Commits
visualCove
...
e918b26d6c
| Author | SHA1 | Date | |
|---|---|---|---|
| e918b26d6c |
@@ -8,14 +8,14 @@ jobs:
|
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runs-on: ubuntu-latest
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strategy:
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matrix:
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dotnet-version: [ '10.0.x' ]
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dotnet-version: [ '8.0.x' ]
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steps:
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- uses: actions/checkout@v6
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- uses: actions/checkout@v4
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- name: Setup dotnet
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: '10.0.x'
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dotnet-version: '8.0.x'
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- name: Install dependencies
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run: dotnet restore ./src/LittleTown.sln
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- name: Build
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@@ -24,45 +24,28 @@ jobs:
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steps:
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- name: Check out the code
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uses: actions/checkout@v6
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uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: |
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10.x
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8.x
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- name: "Restore/Build/Test"
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run: |
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dotnet test ./src/LittleTown.sln --configuration Release --verbosity normal --logger trx --collect:"XPlat Code Coverage" --logger:"trx;LogFileName=test_results.xml"
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- name: Combine Coverage Reports # This is because one report is produced per project, and we want one result for all of them.
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uses: danielpalme/ReportGenerator-GitHub-Action@v5.5.1
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uses: danielpalme/ReportGenerator-GitHub-Action@5.3.8
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with:
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reports: "**/*.cobertura.xml" # REQUIRED # The coverage reports that should be parsed (separated by semicolon). Globbing is supported.
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targetdir: "coverage-report" # REQUIRED # The directory where the generated report should be saved.
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reporttypes: "Html;MarkdownSummary;Cobertura" # The output formats and scope (separated by semicolon) Values: Badges, Clover, Cobertura, CsvSummary, Html, Html_Dark, Html_Light, Html_BlueRed, HtmlChart, HtmlInline, HtmlInline_AzurePipelines, HtmlInline_AzurePipelines_Dark, HtmlInline_AzurePipelines_Light, HtmlSummary, JsonSummary, Latex, LatexSummary, lcov, MarkdownSummary, MarkdownSummaryGithub, MarkdownDeltaSummary, MHtml, PngChart, SonarQube, TeamCitySummary, TextSummary, TextDeltaSummary, Xml, XmlSummary
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targetdir: "${{ github.workspace }}" # REQUIRED # The directory where the generated report should be saved.
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reporttypes: "Cobertura" # The output formats and scope (separated by semicolon) Values: Badges, Clover, Cobertura, CsvSummary, Html, Html_Dark, Html_Light, Html_BlueRed, HtmlChart, HtmlInline, HtmlInline_AzurePipelines, HtmlInline_AzurePipelines_Dark, HtmlInline_AzurePipelines_Light, HtmlSummary, JsonSummary, Latex, LatexSummary, lcov, MarkdownSummary, MarkdownSummaryGithub, MarkdownDeltaSummary, MHtml, PngChart, SonarQube, TeamCitySummary, TextSummary, TextDeltaSummary, Xml, XmlSummary
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verbosity: "Info" # The verbosity level of the log messages. Values: Verbose, Info, Warning, Error, Off
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title: "Code Coverage" # Optional title.
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tag: "${{ github.run_number }}_${{ github.run_id }}" # Optional tag or build version.
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customSettings: "" # Optional custom settings (separated by semicolon). See: https://github.com/danielpalme/ReportGenerator/wiki/Settings.
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toolpath: "reportgeneratortool" # Default directory for installing the dotnet tool.
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- name: Upload coverage report (debug)
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uses: actions/upload-artifact@v3
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with:
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name: coverage-report
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path: coverage-report/
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if-no-files-found: error
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- name: Publish coverage to pages
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run: ls coverage-report
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- name: Upload coverage via SSH
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uses: appleboy/scp-action@v1
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with:
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host: "192.168.1.103"
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username: "gitea"
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password: "password"
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port: 2222
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source: "coverage-report/*"
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target: "/config/test"
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- name: Upload Combined Coverage XML
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uses: actions/upload-artifact@v3
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with:
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@@ -1,16 +0,0 @@
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{
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"extends": [
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"config:base"
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],
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"packageRules": [
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{
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"updateTypes": [
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"minor",
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"patch",
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"pin",
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"digest"
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],
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"automerge": false
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}
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]
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}
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@@ -1,15 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<InvariantGlobalization>true</InvariantGlobalization>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="10.0.2" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.9.0" />
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.1" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.4.0" />
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</ItemGroup>
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</Project>
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@@ -1,4 +1,6 @@
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using System.Reflection;
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using System.Text.Json;
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using LittleTown.Core.Exceptions;
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using LittleTown.StaticDataAcces;
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namespace LittleTown.Core.Tests;
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@@ -15,4 +17,21 @@ public class ExceptionTesting
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Assert.Throws<JsonException>(() => getter.GetObjectives());
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Assert.Throws<JsonException>(() => getter.GetBuildings());
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}
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[Fact]
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public void NombreDeJoueurMauvaisDansMatch()
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{
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StaticDataGetter getter = new();
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Match match2Player = new Match(getter);
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match2Player.AddPlayer("Player1");
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match2Player.AddPlayer("Player2");
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Type type = match2Player.GetType();
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PropertyInfo? prop = type?.BaseType?.GetProperty("_players");
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prop?.SetValue(match2Player, new Dictionary<string, PlayerZone>(), null);
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Assert.Throws<MatchConfigException>(() => match2Player.Init());
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}
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}
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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@@ -10,16 +10,16 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="AutoMapper" Version="16.0.0" />
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<PackageReference Include="Microsoft.CodeCoverage" Version="17.14.1" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
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<PackageReference Include="AutoMapper" Version="13.0.1" />
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<PackageReference Include="Microsoft.CodeCoverage" Version="17.11.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
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<PackageReference Include="xunit" Version="2.9.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2">
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<PackageReference Include="xunit" Version="2.4.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="coverlet.collector" Version="6.0.4">
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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@@ -17,7 +17,6 @@ public class MatchTesting
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Match match2 = new Match(getter);
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match2.AddPlayer("Player1");
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match2.AddPlayer("Player2");
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Assert.Throws<MatchConfigException>(() => match2.AddPlayer("Player2"));
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match2.Init();
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Match match3 = new Match(getter);
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@@ -52,23 +51,10 @@ public class MatchTesting
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PlayerZone player1 = match.GetPlayerZone("Player1");
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PlayerZone player1_3 = match.GetPlayerZone("Player2");
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Assert.Equal(3, player1.Ressources[Enums.ResourceType.Piece]);
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player1.AddRessources(ResourceType.Piece, 1);
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Assert.Equal(3, player1_3.Ressources[Enums.ResourceType.Piece]);
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Assert.Equal(4, player1.Objectives.Count);
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}
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[Fact]
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public void MatchGetters()
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{
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StaticDataGetter getter = new();
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Match match = new Match(getter);
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match.AddPlayer("Player1");
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match.AddPlayer("Player2");
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match.Init();
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Assert.Throws<ArgumentException>(() => match.GetPlayerZone("UnknownPlayer"));
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}
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}
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@@ -1,34 +0,0 @@
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using LittleTown.Core.Actions;
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using LittleTown.Core.Exceptions;
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using LittleTown.StaticDataAcces;
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namespace LittleTown.Core.Tests;
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public class MatchWorkflowTesting
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{
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[Fact]
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public void Simple2PlayerGame()
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{
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StaticDataGetter getter = new StaticDataGetter();
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Match match = new Match(getter);
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match.AddPlayer("Player1");
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match.AddPlayer("Player2");
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match.Init();
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int count = 0;
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while (!match.IsDone)
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{
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EmptyAction action = new EmptyAction();
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match.ExecuteAction(action);
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count++;
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if (count > 40)
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{
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Assert.Fail("Trop d'action pour une partie vide");
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}
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}
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Assert.Throws<MatchFinishedException>(() => match.ExecuteAction(new EmptyAction()));
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}
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}
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@@ -1,21 +0,0 @@
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namespace LittleTown.Core.Exceptions;
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/// <summary>
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/// Exception levee quand on essais d'executer une actin dans un match terminé
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/// </summary>
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public class MatchFinishedException : Exception
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{
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/// <summary> constructeur de base </summary>
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public MatchFinishedException() : base() { }
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/// <summary> Constructeur avec un message d'erreur </summary>
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/// <param name="message">le message decrivant l'exception en detail</param>
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public MatchFinishedException(string message) : base(message) { }
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/// <summary>
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/// Constructeur avec un message et une exception interne
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/// </summary>
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/// <param name="message">Le message de l'erreur</param>
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/// <param name="innerException">l'exception encapsulée</param>
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public MatchFinishedException(string message, Exception innerException) : base(message, innerException) { }
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}
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
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||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
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||||
<ImplicitUsings>enable</ImplicitUsings>
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||||
<Nullable>enable</Nullable>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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@@ -9,6 +9,8 @@
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<EnableNETAnalyzers>true</EnableNETAnalyzers>
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<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
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<AnalysisMode>All</AnalysisMode>
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||||
<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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||||
</PropertyGroup>
|
||||
|
||||
</Project>
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||||
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@@ -1,4 +1,3 @@
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using LittleTown.Core.Actions;
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using LittleTown.Core.Exceptions;
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using LittleTown.Core.Ports;
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@@ -9,18 +8,6 @@ namespace LittleTown.Core;
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/// </summary>
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public class Match
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{
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/// <summary> LE numero du tour en cours (Partant de 1) </summary>
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public int CurrentTurn { get; private set; } = 1;
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/// <summary> l'id du joueur a qui c'est le tour de jouer</summary>
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public string CurrentPlayer { get => _players[_playerTurnsOrder[_currentPlayerIndex]].PlayerName; }
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/// <summary> Indique si le match est terminé </summary>
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public bool IsDone { get; private set; }
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/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
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private List<int> _playerTurnsOrder = new List<int>();
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private const int _minPlayerCount = 2;
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private const int _maxPlayerCount = 4;
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|
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@@ -33,12 +20,18 @@ public class Match
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||||
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private Random _random = new Random();
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private List<PlayerZone> _players = new();
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private int _currentPlayerIndex;
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private Dictionary<string, PlayerZone> _players = new();
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||||
|
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/// <summary> LE numero du tour en cours (Partant de 1) </summary>
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public int CurrentTurn { get; private set; } = 1;
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|
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/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
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private List<int> _playerTurnsOrder = new List<int>();
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/// <summary>
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/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
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/// </summary>
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/// <param name="nbPlayer"></param>
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/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
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public Match(IStaticDataGetter staticData)
|
||||
{
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||||
@@ -55,14 +48,11 @@ public class Match
|
||||
{
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if (_players.Count < _maxPlayerCount)
|
||||
{
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if (_players.Any(p => p.PlayerName == playerName))
|
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if (_players.ContainsKey(playerName))
|
||||
{
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throw new MatchConfigException("Un joueur existe déjà avec ce nom");
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}
|
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_players.Add(new PlayerZone()
|
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{
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PlayerName = playerName
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});
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_players.Add(playerName, new PlayerZone());
|
||||
}
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||||
else
|
||||
{
|
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@@ -70,25 +60,6 @@ public class Match
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
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/// Demander au match d'executer une action si elle est autorisée
|
||||
/// </summary>
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/// <param name="action">l'action a réaliser</param>
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public void ExecuteAction(IAction action)
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{
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ArgumentNullException.ThrowIfNull(action);
|
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|
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//quelques vérification génériques pour savoir si l'action peut être jouée
|
||||
if (IsDone)
|
||||
{
|
||||
throw new MatchFinishedException("Impossible d'effectuer une action sur un match terminé");
|
||||
}
|
||||
|
||||
//autoriser l'action a s'executer en lui donner les getters dont elle a besoin
|
||||
action.Execute(this);
|
||||
}
|
||||
|
||||
/// <summary> Initialiser la partie, il faut avoir ajouté les joueurs au préalable </summary>
|
||||
/// <exception cref="MatchConfigException"></exception>
|
||||
public void Init()
|
||||
@@ -99,14 +70,13 @@ public class Match
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
|
||||
|
||||
List<int> freeObjectiveIndexs = Enumerable.Range(0, _objectives.Count).ToList();
|
||||
foreach (PlayerZone zone in _players)
|
||||
foreach (PlayerZone zone in _players.Values)
|
||||
{
|
||||
zone.AddObjectives(GetRandomObjectives(nbPlayer switch
|
||||
{
|
||||
2 => 4,
|
||||
3 => 3,
|
||||
4 => 2,
|
||||
_ => throw new MatchConfigException("Mauvais nombre de joueurs lors Workers")
|
||||
}, freeObjectiveIndexs));
|
||||
zone.AddRessources(Enums.ResourceType.Piece, 3);
|
||||
}
|
||||
@@ -136,8 +106,6 @@ public class Match
|
||||
index = 0;
|
||||
}
|
||||
|
||||
_currentPlayerIndex = 0;
|
||||
|
||||
}
|
||||
|
||||
/// <summary> Permet de récuperer une player zone(une copie) </summary>
|
||||
@@ -145,10 +113,7 @@ public class Match
|
||||
/// <returns></returns>
|
||||
public PlayerZone GetPlayerZone(string playerName)
|
||||
{
|
||||
var value = _players.Where(p => p.PlayerName == playerName).FirstOrDefault();
|
||||
|
||||
|
||||
if (null == value)
|
||||
if (!_players.TryGetValue(playerName, out PlayerZone? value))
|
||||
throw new ArgumentException("playerID is out of bound");
|
||||
|
||||
return value.Clone() as PlayerZone ?? throw new ArgumentException("Cast exception in GetPlayerZone"); ;
|
||||
@@ -166,18 +131,4 @@ public class Match
|
||||
}
|
||||
return result;
|
||||
}
|
||||
/// <summary> Changer le joueur en cours pour passer au suivant </summary>
|
||||
public void NextPlayer()
|
||||
{
|
||||
_currentPlayerIndex++;
|
||||
if (_currentPlayerIndex >= _players.Count)
|
||||
{
|
||||
_currentPlayerIndex = 0;
|
||||
CurrentTurn++;
|
||||
}
|
||||
if (CurrentTurn >= 4)
|
||||
{
|
||||
IsDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,7 @@ public class PlayerZone : ICloneable
|
||||
/// <summary> Les ressources que possede le joueur </summary>
|
||||
public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
|
||||
|
||||
/// <summary> l'id du joueur a cette zone </summary>
|
||||
public required string PlayerName { get; init; }
|
||||
|
||||
|
||||
/// <summary> La liste des objectifs que le joueur possede/// </summary>
|
||||
public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
|
||||
@@ -33,10 +32,6 @@ public class PlayerZone : ICloneable
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assigner des objectifs au joueur
|
||||
/// </summary>
|
||||
/// <param name="objectives"></param>
|
||||
public void AddObjectives(ICollection<Objective> objectives)
|
||||
{
|
||||
_objectives.AddRange(objectives);
|
||||
@@ -50,8 +45,7 @@ public class PlayerZone : ICloneable
|
||||
{
|
||||
Ressources = new Dictionary<ResourceType, int>(Ressources),
|
||||
Objectives = new List<Objective>(Objectives),
|
||||
ScoreMarker = ScoreMarker,
|
||||
PlayerName = PlayerName
|
||||
ScoreMarker = ScoreMarker
|
||||
};
|
||||
|
||||
return result;
|
||||
@@ -1,21 +0,0 @@
|
||||
namespace LittleTown.Core.Actions;
|
||||
|
||||
/// <summary>
|
||||
/// Un action de test qui permet de faire le déroulé d'une partie, cette action ne fait rien qu'utiliser un ouvrier du joueur et passer au suivant
|
||||
/// </summary>
|
||||
public class EmptyAction : IAction
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public void Execute(Match match)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(match);
|
||||
|
||||
match.NextPlayer();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool CanExecute(Match match)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
namespace LittleTown.Core.Actions;
|
||||
|
||||
/// <summary>
|
||||
/// Action qui consiste a poser un pion sur le une case du plateau
|
||||
/// </summary>
|
||||
public class FieldAction : IAction
|
||||
{
|
||||
/// <inheritdoc/>>
|
||||
public void Execute(Match match)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>>
|
||||
public bool CanExecute(Match match)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
namespace LittleTown.Core.Actions;
|
||||
|
||||
/// <summary>
|
||||
/// Interface qui représente ce que doivent implémenter les actions
|
||||
/// </summary>
|
||||
public interface IAction
|
||||
{
|
||||
/// <summary>
|
||||
/// Methode demandant a l'action d'appliquer ses changement au match
|
||||
/// </summary>
|
||||
/// <param name="match">le match a modifier avec cette action</param>
|
||||
public void Execute(Match match);
|
||||
|
||||
/// <summary>
|
||||
/// Verifier si cette action peut être effectuée, si elle est légale
|
||||
/// </summary>
|
||||
/// <param name="match"></param>
|
||||
/// <returns></returns>
|
||||
public bool CanExecute(Match match);
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
|
||||
Reference in New Issue
Block a user