ajout projet backend vide
This commit was merged in pull request #8.
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@@ -20,7 +20,7 @@ public class Match
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private Random _random = new Random();
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private Dictionary<int, PlayerZone> _playersZones = new Dictionary<int, PlayerZone>();
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private Dictionary<string, PlayerZone> _players = new();
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/// <summary> LE numero du tour en cours (Partant de 1) </summary>
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public int CurrentTurn { get; private set; } = 1;
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@@ -33,31 +33,52 @@ public class Match
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/// </summary>
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/// <param name="nbPlayer"></param>
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/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
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public Match(int nbPlayer, IStaticDataGetter staticData)
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public Match(IStaticDataGetter staticData)
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{
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ArgumentNullException.ThrowIfNull(staticData);
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ArgumentOutOfRangeException.ThrowIfLessThan(nbPlayer, _minPlayerCount);
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ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
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_board = staticData.GetBoard(1);
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_buildings = staticData.GetBuildings();
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_objectives = staticData.GetObjectives();
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}
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/// <summary> Ajouter un nouveau joueur a la partie </summary>
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/// <param name="playerName">le nom du joueur</param>
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public void AddPlayer(string playerName)
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{
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if (_players.Count < _maxPlayerCount)
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{
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if (_players.ContainsKey(playerName))
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{
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throw new MatchConfigException("Un joueur existe déjà avec ce nom");
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}
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_players.Add(playerName, new PlayerZone());
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}
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else
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{
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throw new MatchConfigException("Impossible d'ajouter de nouveau joueur, la partie est pleine");
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}
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}
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/// <summary> Initialiser la partie, il faut avoir ajouté les joueurs au préalable </summary>
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/// <exception cref="MatchConfigException"></exception>
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public void Init()
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{
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int nbPlayer = _players.Count;
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ArgumentOutOfRangeException.ThrowIfLessThan(nbPlayer, _minPlayerCount);
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ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
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List<int> freeObjectiveIndexs = Enumerable.Range(0, _objectives.Count).ToList();
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for (int i = 0; i < nbPlayer; i++)
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foreach (PlayerZone zone in _players.Values)
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{
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PlayerZone zone = new PlayerZone()
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zone.AddObjectives(GetRandomObjectives(nbPlayer switch
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{
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Objectives = GetRandomObjectives(nbPlayer switch
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{
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2 => 4,
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3 => 3,
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4 => 2,
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_ => throw new MatchConfigException("Mauvais nombre de joueurs lors des objectifs")
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}, freeObjectiveIndexs)
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};
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2 => 4,
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3 => 3,
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4 => 2,
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}, freeObjectiveIndexs));
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zone.AddRessources(Enums.ResourceType.Piece, 3);
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_playersZones.Add(i, zone);
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}
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_maxWorkerPerPlayer = nbPlayer switch
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@@ -84,17 +105,18 @@ public class Match
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if (index >= nbPlayer)
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index = 0;
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}
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}
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/// <summary> Permet de récuperer une player zone(une copie) </summary>
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/// <param name="playerId"></param>
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/// <param name="playerName">le nom ou ID du joueur</param>
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/// <returns></returns>
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public PlayerZone GetPlayerZone(int playerId)
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public PlayerZone GetPlayerZone(string playerName)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(playerId, 0);
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ArgumentOutOfRangeException.ThrowIfGreaterThan(playerId, _playersZones.Count - 1);
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if (!_players.TryGetValue(playerName, out PlayerZone? value))
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throw new ArgumentException("playerID is out of bound");
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return _playersZones[playerId].Clone() as PlayerZone ?? throw new ArgumentException("playerID is out of bound");
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return value.Clone() as PlayerZone ?? throw new ArgumentException("Cast exception in GetPlayerZone"); ;
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}
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private List<Objective> GetRandomObjectives(int number, List<int> freeIndex)
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@@ -6,7 +6,7 @@ namespace LittleTown.Core;
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public class Objective
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{
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/// <summary> la description, une clé pour la traduction </summary>
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public string Description { get; init; }
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public required string Description { get; init; }
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/// <summary> la condition de l'objectif sous forme de formule </summary>
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public string Formula { get; init; } = string.Empty;
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@@ -7,8 +7,11 @@ public class PlayerZone : ICloneable
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/// <summary> Les ressources que possede le joueur </summary>
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public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
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/// <summary> La liste des objectifs que le joueur possede/// </summary>
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public IReadOnlyCollection<Objective> Objectives { get; init; } = new List<Objective>();
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public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
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private List<Objective> _objectives = new List<Objective>();
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/// <summary> Le marqueur de score pendant le match </summary>
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public int ScoreMarker { get; init; }
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@@ -29,6 +32,11 @@ public class PlayerZone : ICloneable
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}
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}
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public void AddObjectives(ICollection<Objective> objectives)
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{
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_objectives.AddRange(objectives);
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}
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/// <summary> Cloner ce playerZone </summary>
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/// <returns>Une copie de l'objet</returns>
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public object Clone()
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