using LittleTown.Core.Actions; using LittleTown.Core.Exceptions; using LittleTown.StaticDataAcces; namespace LittleTown.Core.Tests; public class MatchWorkflowTesting { [Fact] public void Simple2PlayerGame() { StaticDataGetter getter = new StaticDataGetter(); Match match = new Match(getter); match.AddPlayer("Player1"); match.AddPlayer("Player2"); match.Init(); int count = 0; while (!match.IsDone) { EmptyAction action = new EmptyAction(); match.ExecuteAction(action); count++; if (count > 40) { Assert.Fail("Trop d'action pour une partie vide"); } } Assert.Throws(() => match.ExecuteAction(new EmptyAction())); } }