Creation de la solution et de la classe Match #2
20
.editorconfig
Normal file
20
.editorconfig
Normal file
@@ -0,0 +1,20 @@
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root = true
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#### .NET Coding Conventions ####
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# C# files
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[*.cs]
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dotnet_diagnostic.IDE1006.severity = warning
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dotnet_diagnostic.IDE0005.severity = error
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# Exclude generated code
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[src/**/Migrations/*.cs]
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generated_code = true
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dotnet_analyzer_diagnostic.severity = none
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#### Core EditorConfig Options ####
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[*]
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# Indentation and spacing
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indent_style = space
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indent_size = 4
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charset = utf-8
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trim_trailing_whitespace = true
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -12,3 +12,6 @@
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# Built Visual Studio Code Extensions
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*.vsix
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bin
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obj
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@@ -1,3 +1,3 @@
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# LittleTown
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= LittleTown
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Petit projet d'adaptation de littleTown en ligne
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1
src/LittleTown.Core.Tests/GlobalUsings.cs
Normal file
1
src/LittleTown.Core.Tests/GlobalUsings.cs
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@@ -0,0 +1 @@
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global using Xunit;
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29
src/LittleTown.Core.Tests/LittleTown.Core.Tests.csproj
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29
src/LittleTown.Core.Tests/LittleTown.Core.Tests.csproj
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@@ -0,0 +1,29 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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<IsTestProject>true</IsTestProject>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
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<PackageReference Include="xunit" Version="2.4.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\LittleTown.Core\LittleTown.Core.csproj" />
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</ItemGroup>
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</Project>
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18
src/LittleTown.Core.Tests/MatchTesting.cs
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18
src/LittleTown.Core.Tests/MatchTesting.cs
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@@ -0,0 +1,18 @@
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namespace LittleTown.Core.Tests;
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public class MatchTesting
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{
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[Fact]
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public void EnforcePlayerCountInMatchCreation()
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{
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Assert.Throws<ArgumentOutOfRangeException>(() => { new Match(1); });
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Match match2Player = new Match(2);
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Match match3Player = new Match(3);
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Match match4Player = new Match(4);
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Assert.Throws<ArgumentOutOfRangeException>(() => { new Match(5); });
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}
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}
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14
src/LittleTown.Core/LittleTown.Core.csproj
Normal file
14
src/LittleTown.Core/LittleTown.Core.csproj
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@@ -0,0 +1,14 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<InvariantGlobalization>true</InvariantGlobalization>
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<EnableNETAnalyzers>true</EnableNETAnalyzers>
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<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
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<AnalysisMode>All</AnalysisMode>
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</PropertyGroup>
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</Project>
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20
src/LittleTown.Core/MatchAggregate/Match.cs
Normal file
20
src/LittleTown.Core/MatchAggregate/Match.cs
Normal file
@@ -0,0 +1,20 @@
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namespace LittleTown.Core;
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/// <summary>
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/// Represente un match de LittleTown
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/// </summary>
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public class Match
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{
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private const int _minPlayerCount = 2;
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private const int _maxPlayerCount = 4;
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/// <summary>
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/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
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/// </summary>
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/// <param name="nbPlayer"></param>
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public Match(int nbPlayer)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(nbPlayer, _minPlayerCount);
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ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
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}
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}
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4
src/LittleTown.Core/readme.adoc
Normal file
4
src/LittleTown.Core/readme.adoc
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@@ -0,0 +1,4 @@
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Projet Core
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C'est ici que doit vivre tout les elements métiers. Ici, les termes utilisés sont les même termes que ceux utilisé quand on parle du métier.
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28
src/LittleTown.sln
Normal file
28
src/LittleTown.sln
Normal file
@@ -0,0 +1,28 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.Core", "LittleTown.Core\LittleTown.Core.csproj", "{E1A228C7-E008-47F4-9EBC-148D4A9071E0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.Core.Tests", "LittleTown.Core.Tests\LittleTown.Core.Tests.csproj", "{32D41FF2-0674-4750-A171-010AB228AF18}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E1A228C7-E008-47F4-9EBC-148D4A9071E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E1A228C7-E008-47F4-9EBC-148D4A9071E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E1A228C7-E008-47F4-9EBC-148D4A9071E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E1A228C7-E008-47F4-9EBC-148D4A9071E0}.Release|Any CPU.Build.0 = Release|Any CPU
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{32D41FF2-0674-4750-A171-010AB228AF18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{32D41FF2-0674-4750-A171-010AB228AF18}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{32D41FF2-0674-4750-A171-010AB228AF18}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{32D41FF2-0674-4750-A171-010AB228AF18}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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Reference in New Issue
Block a user