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14 Commits
e918b26d6c
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| 73ba6d36a2 | |||
| c656206513 | |||
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9f9032d9af | ||
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effa82a069 | ||
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bf67c69899 | ||
| 97e5f6876b | |||
| 0503e95d64 | |||
| 4a5fc49c31 | |||
| b5a6b1c653 |
@@ -8,14 +8,14 @@ jobs:
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|||||||
runs-on: ubuntu-latest
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runs-on: ubuntu-latest
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
dotnet-version: [ '8.0.x' ]
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dotnet-version: [ '10.0.x' ]
|
||||||
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|
||||||
steps:
|
steps:
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||||||
- uses: actions/checkout@v4
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- uses: actions/checkout@v6
|
||||||
- name: Setup dotnet
|
- name: Setup dotnet
|
||||||
uses: actions/setup-dotnet@v3
|
uses: actions/setup-dotnet@v3
|
||||||
with:
|
with:
|
||||||
dotnet-version: '8.0.x'
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dotnet-version: '10.0.x'
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||||||
- name: Install dependencies
|
- name: Install dependencies
|
||||||
run: dotnet restore ./src/LittleTown.sln
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run: dotnet restore ./src/LittleTown.sln
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||||||
- name: Build
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- name: Build
|
||||||
|
|||||||
@@ -24,19 +24,19 @@ jobs:
|
|||||||
|
|
||||||
steps:
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steps:
|
||||||
- name: Check out the code
|
- name: Check out the code
|
||||||
uses: actions/checkout@v4
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uses: actions/checkout@v6
|
||||||
with:
|
with:
|
||||||
fetch-depth: 0
|
fetch-depth: 0
|
||||||
- name: Setup .NET
|
- name: Setup .NET
|
||||||
uses: actions/setup-dotnet@v4
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uses: actions/setup-dotnet@v4
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||||||
with:
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with:
|
||||||
dotnet-version: |
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dotnet-version: |
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||||||
8.x
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10.x
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||||||
- name: "Restore/Build/Test"
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- name: "Restore/Build/Test"
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run: |
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run: |
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||||||
dotnet test ./src/LittleTown.sln --configuration Release --verbosity normal --logger trx --collect:"XPlat Code Coverage" --logger:"trx;LogFileName=test_results.xml"
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dotnet test ./src/LittleTown.sln --configuration Release --verbosity normal --logger trx --collect:"XPlat Code Coverage" --logger:"trx;LogFileName=test_results.xml"
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- name: Combine Coverage Reports # This is because one report is produced per project, and we want one result for all of them.
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- name: Combine Coverage Reports # This is because one report is produced per project, and we want one result for all of them.
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||||||
uses: danielpalme/ReportGenerator-GitHub-Action@5.3.8
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uses: danielpalme/ReportGenerator-GitHub-Action@v5.5.1
|
||||||
with:
|
with:
|
||||||
reports: "**/*.cobertura.xml" # REQUIRED # The coverage reports that should be parsed (separated by semicolon). Globbing is supported.
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reports: "**/*.cobertura.xml" # REQUIRED # The coverage reports that should be parsed (separated by semicolon). Globbing is supported.
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||||||
targetdir: "${{ github.workspace }}" # REQUIRED # The directory where the generated report should be saved.
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targetdir: "${{ github.workspace }}" # REQUIRED # The directory where the generated report should be saved.
|
||||||
|
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16
renovate.json
Normal file
16
renovate.json
Normal file
@@ -0,0 +1,16 @@
|
|||||||
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{
|
||||||
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"extends": [
|
||||||
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"config:base"
|
||||||
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],
|
||||||
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"packageRules": [
|
||||||
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{
|
||||||
|
"updateTypes": [
|
||||||
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"minor",
|
||||||
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"patch",
|
||||||
|
"pin",
|
||||||
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"digest"
|
||||||
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],
|
||||||
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"automerge": false
|
||||||
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}
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||||||
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]
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||||||
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}
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@@ -1,15 +1,15 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk.Web">
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<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||||
|
|
||||||
<PropertyGroup>
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<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
|
||||||
<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<InvariantGlobalization>true</InvariantGlobalization>
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<InvariantGlobalization>true</InvariantGlobalization>
|
||||||
</PropertyGroup>
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</PropertyGroup>
|
||||||
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|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.1" />
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="10.0.2" />
|
||||||
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.4.0" />
|
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.9.0" />
|
||||||
</ItemGroup>
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</ItemGroup>
|
||||||
|
|
||||||
</Project>
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</Project>
|
||||||
|
|||||||
@@ -1,6 +1,4 @@
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using System.Reflection;
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using System.Text.Json;
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using System.Text.Json;
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using LittleTown.Core.Exceptions;
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using LittleTown.StaticDataAcces;
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using LittleTown.StaticDataAcces;
|
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|
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namespace LittleTown.Core.Tests;
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namespace LittleTown.Core.Tests;
|
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@@ -17,21 +15,4 @@ public class ExceptionTesting
|
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Assert.Throws<JsonException>(() => getter.GetObjectives());
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Assert.Throws<JsonException>(() => getter.GetObjectives());
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Assert.Throws<JsonException>(() => getter.GetBuildings());
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Assert.Throws<JsonException>(() => getter.GetBuildings());
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}
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}
|
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[Fact]
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|
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public void NombreDeJoueurMauvaisDansMatch()
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|
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{
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|
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StaticDataGetter getter = new();
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|
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Match match2Player = new Match(getter);
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|
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match2Player.AddPlayer("Player1");
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|
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match2Player.AddPlayer("Player2");
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|
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|
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Type type = match2Player.GetType();
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|
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|
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PropertyInfo? prop = type?.BaseType?.GetProperty("_players");
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|
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|
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prop?.SetValue(match2Player, new Dictionary<string, PlayerZone>(), null);
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|
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Assert.Throws<MatchConfigException>(() => match2Player.Init());
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|
||||||
}
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|
||||||
}
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}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
|
|
||||||
@@ -10,16 +10,16 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="AutoMapper" Version="13.0.1" />
|
<PackageReference Include="AutoMapper" Version="16.0.0" />
|
||||||
<PackageReference Include="Microsoft.CodeCoverage" Version="17.11.0" />
|
<PackageReference Include="Microsoft.CodeCoverage" Version="17.14.1" />
|
||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
|
||||||
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
|
||||||
<PackageReference Include="xunit" Version="2.4.2" />
|
<PackageReference Include="xunit" Version="2.9.2" />
|
||||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
|
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2">
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="coverlet.collector" Version="6.0.0">
|
<PackageReference Include="coverlet.collector" Version="6.0.4">
|
||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
<PrivateAssets>all</PrivateAssets>
|
<PrivateAssets>all</PrivateAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ public class MatchTesting
|
|||||||
Match match2 = new Match(getter);
|
Match match2 = new Match(getter);
|
||||||
match2.AddPlayer("Player1");
|
match2.AddPlayer("Player1");
|
||||||
match2.AddPlayer("Player2");
|
match2.AddPlayer("Player2");
|
||||||
|
Assert.Throws<MatchConfigException>(() => match2.AddPlayer("Player2"));
|
||||||
match2.Init();
|
match2.Init();
|
||||||
|
|
||||||
Match match3 = new Match(getter);
|
Match match3 = new Match(getter);
|
||||||
@@ -51,10 +52,23 @@ public class MatchTesting
|
|||||||
|
|
||||||
PlayerZone player1 = match.GetPlayerZone("Player1");
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PlayerZone player1 = match.GetPlayerZone("Player1");
|
||||||
PlayerZone player1_3 = match.GetPlayerZone("Player2");
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PlayerZone player1_3 = match.GetPlayerZone("Player2");
|
||||||
|
|
||||||
Assert.Equal(3, player1.Ressources[Enums.ResourceType.Piece]);
|
Assert.Equal(3, player1.Ressources[Enums.ResourceType.Piece]);
|
||||||
player1.AddRessources(ResourceType.Piece, 1);
|
player1.AddRessources(ResourceType.Piece, 1);
|
||||||
Assert.Equal(3, player1_3.Ressources[Enums.ResourceType.Piece]);
|
Assert.Equal(3, player1_3.Ressources[Enums.ResourceType.Piece]);
|
||||||
|
|
||||||
Assert.Equal(4, player1.Objectives.Count);
|
Assert.Equal(4, player1.Objectives.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void MatchGetters()
|
||||||
|
{
|
||||||
|
StaticDataGetter getter = new();
|
||||||
|
Match match = new Match(getter);
|
||||||
|
match.AddPlayer("Player1");
|
||||||
|
match.AddPlayer("Player2");
|
||||||
|
match.Init();
|
||||||
|
|
||||||
|
Assert.Throws<ArgumentException>(() => match.GetPlayerZone("UnknownPlayer"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
34
src/LittleTown.Core.Tests/MatchWorkflowTesting.cs
Normal file
34
src/LittleTown.Core.Tests/MatchWorkflowTesting.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using LittleTown.Core.Actions;
|
||||||
|
using LittleTown.Core.Exceptions;
|
||||||
|
using LittleTown.StaticDataAcces;
|
||||||
|
|
||||||
|
namespace LittleTown.Core.Tests;
|
||||||
|
|
||||||
|
public class MatchWorkflowTesting
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Simple2PlayerGame()
|
||||||
|
{
|
||||||
|
StaticDataGetter getter = new StaticDataGetter();
|
||||||
|
|
||||||
|
Match match = new Match(getter);
|
||||||
|
match.AddPlayer("Player1");
|
||||||
|
match.AddPlayer("Player2");
|
||||||
|
match.Init();
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
while (!match.IsDone)
|
||||||
|
{
|
||||||
|
EmptyAction action = new EmptyAction();
|
||||||
|
match.ExecuteAction(action);
|
||||||
|
count++;
|
||||||
|
if (count > 40)
|
||||||
|
{
|
||||||
|
Assert.Fail("Trop d'action pour une partie vide");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Assert.Throws<MatchFinishedException>(() => match.ExecuteAction(new EmptyAction()));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using LittleTown.Core.Actions;
|
||||||
using LittleTown.Core.Exceptions;
|
using LittleTown.Core.Exceptions;
|
||||||
using LittleTown.Core.Ports;
|
using LittleTown.Core.Ports;
|
||||||
|
|
||||||
@@ -8,6 +9,18 @@ namespace LittleTown.Core;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class Match
|
public class Match
|
||||||
{
|
{
|
||||||
|
/// <summary> LE numero du tour en cours (Partant de 1) </summary>
|
||||||
|
public int CurrentTurn { get; private set; } = 1;
|
||||||
|
|
||||||
|
/// <summary> l'id du joueur a qui c'est le tour de jouer</summary>
|
||||||
|
public string CurrentPlayer { get => _players[_playerTurnsOrder[_currentPlayerIndex]].PlayerName; }
|
||||||
|
|
||||||
|
/// <summary> Indique si le match est terminé </summary>
|
||||||
|
public bool IsDone { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
|
||||||
|
private List<int> _playerTurnsOrder = new List<int>();
|
||||||
|
|
||||||
private const int _minPlayerCount = 2;
|
private const int _minPlayerCount = 2;
|
||||||
private const int _maxPlayerCount = 4;
|
private const int _maxPlayerCount = 4;
|
||||||
|
|
||||||
@@ -20,18 +33,12 @@ public class Match
|
|||||||
|
|
||||||
private Random _random = new Random();
|
private Random _random = new Random();
|
||||||
|
|
||||||
private Dictionary<string, PlayerZone> _players = new();
|
private List<PlayerZone> _players = new();
|
||||||
|
private int _currentPlayerIndex;
|
||||||
/// <summary> LE numero du tour en cours (Partant de 1) </summary>
|
|
||||||
public int CurrentTurn { get; private set; } = 1;
|
|
||||||
|
|
||||||
/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
|
|
||||||
private List<int> _playerTurnsOrder = new List<int>();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
|
/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="nbPlayer"></param>
|
|
||||||
/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
|
/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
|
||||||
public Match(IStaticDataGetter staticData)
|
public Match(IStaticDataGetter staticData)
|
||||||
{
|
{
|
||||||
@@ -48,11 +55,14 @@ public class Match
|
|||||||
{
|
{
|
||||||
if (_players.Count < _maxPlayerCount)
|
if (_players.Count < _maxPlayerCount)
|
||||||
{
|
{
|
||||||
if (_players.ContainsKey(playerName))
|
if (_players.Any(p => p.PlayerName == playerName))
|
||||||
{
|
{
|
||||||
throw new MatchConfigException("Un joueur existe déjà avec ce nom");
|
throw new MatchConfigException("Un joueur existe déjà avec ce nom");
|
||||||
}
|
}
|
||||||
_players.Add(playerName, new PlayerZone());
|
_players.Add(new PlayerZone()
|
||||||
|
{
|
||||||
|
PlayerName = playerName
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -60,6 +70,25 @@ public class Match
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Demander au match d'executer une action si elle est autorisée
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">l'action a réaliser</param>
|
||||||
|
public void ExecuteAction(IAction action)
|
||||||
|
{
|
||||||
|
ArgumentNullException.ThrowIfNull(action);
|
||||||
|
|
||||||
|
//quelques vérification génériques pour savoir si l'action peut être jouée
|
||||||
|
if (IsDone)
|
||||||
|
{
|
||||||
|
throw new MatchFinishedException("Impossible d'effectuer une action sur un match terminé");
|
||||||
|
}
|
||||||
|
|
||||||
|
//autoriser l'action a s'executer en lui donner les getters dont elle a besoin
|
||||||
|
action.Execute(this);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary> Initialiser la partie, il faut avoir ajouté les joueurs au préalable </summary>
|
/// <summary> Initialiser la partie, il faut avoir ajouté les joueurs au préalable </summary>
|
||||||
/// <exception cref="MatchConfigException"></exception>
|
/// <exception cref="MatchConfigException"></exception>
|
||||||
public void Init()
|
public void Init()
|
||||||
@@ -70,13 +99,14 @@ public class Match
|
|||||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
|
ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
|
||||||
|
|
||||||
List<int> freeObjectiveIndexs = Enumerable.Range(0, _objectives.Count).ToList();
|
List<int> freeObjectiveIndexs = Enumerable.Range(0, _objectives.Count).ToList();
|
||||||
foreach (PlayerZone zone in _players.Values)
|
foreach (PlayerZone zone in _players)
|
||||||
{
|
{
|
||||||
zone.AddObjectives(GetRandomObjectives(nbPlayer switch
|
zone.AddObjectives(GetRandomObjectives(nbPlayer switch
|
||||||
{
|
{
|
||||||
2 => 4,
|
2 => 4,
|
||||||
3 => 3,
|
3 => 3,
|
||||||
4 => 2,
|
4 => 2,
|
||||||
|
_ => throw new MatchConfigException("Mauvais nombre de joueurs lors Workers")
|
||||||
}, freeObjectiveIndexs));
|
}, freeObjectiveIndexs));
|
||||||
zone.AddRessources(Enums.ResourceType.Piece, 3);
|
zone.AddRessources(Enums.ResourceType.Piece, 3);
|
||||||
}
|
}
|
||||||
@@ -106,6 +136,8 @@ public class Match
|
|||||||
index = 0;
|
index = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_currentPlayerIndex = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Permet de récuperer une player zone(une copie) </summary>
|
/// <summary> Permet de récuperer une player zone(une copie) </summary>
|
||||||
@@ -113,7 +145,10 @@ public class Match
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public PlayerZone GetPlayerZone(string playerName)
|
public PlayerZone GetPlayerZone(string playerName)
|
||||||
{
|
{
|
||||||
if (!_players.TryGetValue(playerName, out PlayerZone? value))
|
var value = _players.Where(p => p.PlayerName == playerName).FirstOrDefault();
|
||||||
|
|
||||||
|
|
||||||
|
if (null == value)
|
||||||
throw new ArgumentException("playerID is out of bound");
|
throw new ArgumentException("playerID is out of bound");
|
||||||
|
|
||||||
return value.Clone() as PlayerZone ?? throw new ArgumentException("Cast exception in GetPlayerZone"); ;
|
return value.Clone() as PlayerZone ?? throw new ArgumentException("Cast exception in GetPlayerZone"); ;
|
||||||
@@ -131,4 +166,18 @@ public class Match
|
|||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
/// <summary> Changer le joueur en cours pour passer au suivant </summary>
|
||||||
|
public void NextPlayer()
|
||||||
|
{
|
||||||
|
_currentPlayerIndex++;
|
||||||
|
if (_currentPlayerIndex >= _players.Count)
|
||||||
|
{
|
||||||
|
_currentPlayerIndex = 0;
|
||||||
|
CurrentTurn++;
|
||||||
|
}
|
||||||
|
if (CurrentTurn >= 4)
|
||||||
|
{
|
||||||
|
IsDone = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -7,7 +7,8 @@ public class PlayerZone : ICloneable
|
|||||||
/// <summary> Les ressources que possede le joueur </summary>
|
/// <summary> Les ressources que possede le joueur </summary>
|
||||||
public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
|
public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
|
||||||
|
|
||||||
|
/// <summary> l'id du joueur a cette zone </summary>
|
||||||
|
public required string PlayerName { get; init; }
|
||||||
|
|
||||||
/// <summary> La liste des objectifs que le joueur possede/// </summary>
|
/// <summary> La liste des objectifs que le joueur possede/// </summary>
|
||||||
public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
|
public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
|
||||||
@@ -32,6 +33,10 @@ public class PlayerZone : ICloneable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Assigner des objectifs au joueur
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="objectives"></param>
|
||||||
public void AddObjectives(ICollection<Objective> objectives)
|
public void AddObjectives(ICollection<Objective> objectives)
|
||||||
{
|
{
|
||||||
_objectives.AddRange(objectives);
|
_objectives.AddRange(objectives);
|
||||||
@@ -45,7 +50,8 @@ public class PlayerZone : ICloneable
|
|||||||
{
|
{
|
||||||
Ressources = new Dictionary<ResourceType, int>(Ressources),
|
Ressources = new Dictionary<ResourceType, int>(Ressources),
|
||||||
Objectives = new List<Objective>(Objectives),
|
Objectives = new List<Objective>(Objectives),
|
||||||
ScoreMarker = ScoreMarker
|
ScoreMarker = ScoreMarker,
|
||||||
|
PlayerName = PlayerName
|
||||||
};
|
};
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
21
src/LittleTown.Core/Exceptions/MatchFinishedException.cs
Normal file
21
src/LittleTown.Core/Exceptions/MatchFinishedException.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
namespace LittleTown.Core.Exceptions;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Exception levee quand on essais d'executer une actin dans un match terminé
|
||||||
|
/// </summary>
|
||||||
|
public class MatchFinishedException : Exception
|
||||||
|
{
|
||||||
|
/// <summary> constructeur de base </summary>
|
||||||
|
public MatchFinishedException() : base() { }
|
||||||
|
|
||||||
|
/// <summary> Constructeur avec un message d'erreur </summary>
|
||||||
|
/// <param name="message">le message decrivant l'exception en detail</param>
|
||||||
|
public MatchFinishedException(string message) : base(message) { }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructeur avec un message et une exception interne
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message">Le message de l'erreur</param>
|
||||||
|
/// <param name="innerException">l'exception encapsulée</param>
|
||||||
|
public MatchFinishedException(string message, Exception innerException) : base(message, innerException) { }
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||||
@@ -9,8 +9,6 @@
|
|||||||
<EnableNETAnalyzers>true</EnableNETAnalyzers>
|
<EnableNETAnalyzers>true</EnableNETAnalyzers>
|
||||||
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
|
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
|
||||||
<AnalysisMode>All</AnalysisMode>
|
<AnalysisMode>All</AnalysisMode>
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
21
src/LittleTown.Core/UseCases/Actions/EmptyAction.cs
Normal file
21
src/LittleTown.Core/UseCases/Actions/EmptyAction.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
namespace LittleTown.Core.Actions;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Un action de test qui permet de faire le déroulé d'une partie, cette action ne fait rien qu'utiliser un ouvrier du joueur et passer au suivant
|
||||||
|
/// </summary>
|
||||||
|
public class EmptyAction : IAction
|
||||||
|
{
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public void Execute(Match match)
|
||||||
|
{
|
||||||
|
ArgumentNullException.ThrowIfNull(match);
|
||||||
|
|
||||||
|
match.NextPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public bool CanExecute(Match match)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
19
src/LittleTown.Core/UseCases/Actions/FieldAction.cs
Normal file
19
src/LittleTown.Core/UseCases/Actions/FieldAction.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
namespace LittleTown.Core.Actions;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Action qui consiste a poser un pion sur le une case du plateau
|
||||||
|
/// </summary>
|
||||||
|
public class FieldAction : IAction
|
||||||
|
{
|
||||||
|
/// <inheritdoc/>>
|
||||||
|
public void Execute(Match match)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>>
|
||||||
|
public bool CanExecute(Match match)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
20
src/LittleTown.Core/UseCases/Actions/IAction.cs
Normal file
20
src/LittleTown.Core/UseCases/Actions/IAction.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
namespace LittleTown.Core.Actions;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Interface qui représente ce que doivent implémenter les actions
|
||||||
|
/// </summary>
|
||||||
|
public interface IAction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Methode demandant a l'action d'appliquer ses changement au match
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="match">le match a modifier avec cette action</param>
|
||||||
|
public void Execute(Match match);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Verifier si cette action peut être effectuée, si elle est légale
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="match"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool CanExecute(Match match);
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||||
|
|||||||
Reference in New Issue
Block a user