Compare commits
2 Commits
3cb1973fd1
...
01bf0193da
| Author | SHA1 | Date | |
|---|---|---|---|
| 01bf0193da | |||
| bf41b9f2e4 |
@@ -5,6 +5,7 @@ root = true
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[*.cs]
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[*.cs]
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dotnet_diagnostic.IDE1006.severity = warning
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dotnet_diagnostic.IDE1006.severity = warning
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dotnet_diagnostic.IDE0005.severity = error
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dotnet_diagnostic.IDE0005.severity = error
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dotnet_diagnostic.CA5394.severity = none
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# Exclude generated code
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# Exclude generated code
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[src/**/Migrations/*.cs]
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[src/**/Migrations/*.cs]
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15
src/LittleTown.Api/LittleTown.Api.csproj
Normal file
15
src/LittleTown.Api/LittleTown.Api.csproj
Normal file
@@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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||||||
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<ImplicitUsings>enable</ImplicitUsings>
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<InvariantGlobalization>true</InvariantGlobalization>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.1" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="6.4.0" />
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</ItemGroup>
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</Project>
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6
src/LittleTown.Api/LittleTown.Api.http
Normal file
6
src/LittleTown.Api/LittleTown.Api.http
Normal file
@@ -0,0 +1,6 @@
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@LittleTown.Api_HostAddress = http://localhost:5166
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GET {{LittleTown.Api_HostAddress}}/helloWorld/
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Accept: application/json
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###
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26
src/LittleTown.Api/Program.cs
Normal file
26
src/LittleTown.Api/Program.cs
Normal file
@@ -0,0 +1,26 @@
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var builder = WebApplication.CreateBuilder(args);
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// Add services to the container.
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// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
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builder.Services.AddEndpointsApiExplorer();
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builder.Services.AddSwaggerGen();
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var app = builder.Build();
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// Configure the HTTP request pipeline.
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if (app.Environment.IsDevelopment())
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{
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app.UseSwagger();
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app.UseSwaggerUI();
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}
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app.UseHttpsRedirection();
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app.MapGet("/helloWorld", () =>
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{
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return "Hello World";
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})
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.WithName("HelloWorld")
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.WithOpenApi();
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app.Run();
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41
src/LittleTown.Api/Properties/launchSettings.json
Normal file
41
src/LittleTown.Api/Properties/launchSettings.json
Normal file
@@ -0,0 +1,41 @@
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{
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"$schema": "http://json.schemastore.org/launchsettings.json",
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"iisSettings": {
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"windowsAuthentication": false,
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"anonymousAuthentication": true,
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"iisExpress": {
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"applicationUrl": "http://localhost:12798",
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"sslPort": 44325
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}
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},
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"profiles": {
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"http": {
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"commandName": "Project",
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"dotnetRunMessages": true,
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"launchBrowser": true,
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"launchUrl": "swagger",
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"applicationUrl": "http://localhost:5166",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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}
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},
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"https": {
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"commandName": "Project",
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"dotnetRunMessages": true,
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"launchBrowser": true,
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"launchUrl": "swagger",
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"applicationUrl": "https://localhost:7114;http://localhost:5166",
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"environmentVariables": {
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"ASPNETCORE_ENVIRONMENT": "Development"
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||||||
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}
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||||||
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},
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||||||
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"IIS Express": {
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"commandName": "IISExpress",
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||||||
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"launchBrowser": true,
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"launchUrl": "swagger",
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"environmentVariables": {
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||||||
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"ASPNETCORE_ENVIRONMENT": "Development"
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||||||
|
}
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||||||
|
}
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||||||
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}
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||||||
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}
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8
src/LittleTown.Api/appsettings.Development.json
Normal file
8
src/LittleTown.Api/appsettings.Development.json
Normal file
@@ -0,0 +1,8 @@
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{
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"Logging": {
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"LogLevel": {
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"Default": "Information",
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"Microsoft.AspNetCore": "Warning"
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||||||
|
}
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}
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}
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9
src/LittleTown.Api/appsettings.json
Normal file
9
src/LittleTown.Api/appsettings.json
Normal file
@@ -0,0 +1,9 @@
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{
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"Logging": {
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"LogLevel": {
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||||||
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"Default": "Information",
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"Microsoft.AspNetCore": "Warning"
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||||||
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}
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},
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"AllowedHosts": "*"
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}
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@@ -10,6 +10,7 @@
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</PropertyGroup>
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</PropertyGroup>
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||||||
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
|
<PackageReference Include="AutoMapper" Version="13.0.1" />
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||||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
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||||||
<PackageReference Include="xunit" Version="2.4.2" />
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<PackageReference Include="xunit" Version="2.4.2" />
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||||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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@@ -1,3 +1,5 @@
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using LittleTown.Core.Enums;
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using LittleTown.Core.Exceptions;
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using LittleTown.StaticDataAcces;
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using LittleTown.StaticDataAcces;
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namespace LittleTown.Core.Tests;
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namespace LittleTown.Core.Tests;
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@@ -8,20 +10,51 @@ public class MatchTesting
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public void EnforcePlayerCountInMatchCreation()
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public void EnforcePlayerCountInMatchCreation()
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{
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{
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StaticDataGetter getter = new();
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StaticDataGetter getter = new();
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Assert.Throws<ArgumentOutOfRangeException>(() => { new Match(1, getter); });
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var match = new Match(getter);
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match.AddPlayer("Player1");
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Assert.Throws<ArgumentOutOfRangeException>(() => { match.Init(); });
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Match match2Player = new Match(2, getter);
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Match match2 = new Match(getter);
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match2.AddPlayer("Player1");
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match2.AddPlayer("Player2");
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match2.Init();
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Match match3Player = new Match(3, getter);
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Match match3 = new Match(getter);
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match3.AddPlayer("Player1");
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match3.AddPlayer("Player2");
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match3.AddPlayer("Player3");
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match3.Init();
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Match match4Player = new Match(4, getter);
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Match match4 = new Match(getter);
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match4.AddPlayer("Player1");
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match4.AddPlayer("Player2");
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match4.AddPlayer("Player3");
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match4.AddPlayer("Player4");
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match4.Init();
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Assert.Throws<ArgumentOutOfRangeException>(() => { new Match(5, getter); });
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Match match5 = new Match(getter);
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match5.AddPlayer("Player1");
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match5.AddPlayer("Player2");
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match5.AddPlayer("Player3");
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match5.AddPlayer("Player4");
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Assert.Throws<MatchConfigException>(() => { match5.AddPlayer("Player5"); });
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}
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}
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[Fact]
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[Fact]
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public void CheckBoardBoundaries()
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public void TwoPlayerInitMatchTest()
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{
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{
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StaticDataGetter getter = new();
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Match match = new Match(getter);
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match.AddPlayer("Player1");
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match.AddPlayer("Player2");
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match.Init();
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PlayerZone player1 = match.GetPlayerZone("Player1");
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PlayerZone player1_3 = match.GetPlayerZone("Player2");
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Assert.Equal(3, player1.Ressources[Enums.ResourceType.Piece]);
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player1.AddRessources(ResourceType.Piece, 1);
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Assert.Equal(3, player1_3.Ressources[Enums.ResourceType.Piece]);
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||||||
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Assert.Equal(4, player1.Objectives.Count);
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using LittleTown.Core.Exceptions;
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using LittleTown.Core.Ports;
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using LittleTown.Core.Ports;
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namespace LittleTown.Core;
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namespace LittleTown.Core;
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@@ -9,22 +10,125 @@ public class Match
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{
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{
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private const int _minPlayerCount = 2;
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private const int _minPlayerCount = 2;
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private const int _maxPlayerCount = 4;
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private const int _maxPlayerCount = 4;
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private int _maxWorkerPerPlayer;
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private int _maxBuidingPerPlayer;
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private readonly Board _board;
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private readonly Board _board;
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private ICollection<Building> _buildings;
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private ICollection<Building> _buildings;
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private ICollection<Objective> _objectives;
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private Random _random = new Random();
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private Dictionary<string, PlayerZone> _players = new();
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||||||
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/// <summary> LE numero du tour en cours (Partant de 1) </summary>
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public int CurrentTurn { get; private set; } = 1;
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/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
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private List<int> _playerTurnsOrder = new List<int>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
|
/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
|
||||||
/// </summary>
|
/// </summary>
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||||||
/// <param name="nbPlayer"></param>
|
/// <param name="nbPlayer"></param>
|
||||||
/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
|
/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
|
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public Match(int nbPlayer, IStaticDataGetter staticData)
|
public Match(IStaticDataGetter staticData)
|
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{
|
{
|
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ArgumentNullException.ThrowIfNull(staticData);
|
ArgumentNullException.ThrowIfNull(staticData);
|
||||||
|
|
||||||
|
_board = staticData.GetBoard(1);
|
||||||
|
_buildings = staticData.GetBuildings();
|
||||||
|
_objectives = staticData.GetObjectives();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Ajouter un nouveau joueur a la partie </summary>
|
||||||
|
/// <param name="playerName">le nom du joueur</param>
|
||||||
|
public void AddPlayer(string playerName)
|
||||||
|
{
|
||||||
|
if (_players.Count < _maxPlayerCount)
|
||||||
|
{
|
||||||
|
if (_players.ContainsKey(playerName))
|
||||||
|
{
|
||||||
|
throw new MatchConfigException("Un joueur existe déjà avec ce nom");
|
||||||
|
}
|
||||||
|
_players.Add(playerName, new PlayerZone());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new MatchConfigException("Impossible d'ajouter de nouveau joueur, la partie est pleine");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Initialiser la partie, il faut avoir ajouté les joueurs au préalable </summary>
|
||||||
|
/// <exception cref="MatchConfigException"></exception>
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
int nbPlayer = _players.Count;
|
||||||
|
|
||||||
ArgumentOutOfRangeException.ThrowIfLessThan(nbPlayer, _minPlayerCount);
|
ArgumentOutOfRangeException.ThrowIfLessThan(nbPlayer, _minPlayerCount);
|
||||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
|
ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
|
||||||
|
|
||||||
_board = staticData.GetBoard(1);
|
List<int> freeObjectiveIndexs = Enumerable.Range(0, _objectives.Count).ToList();
|
||||||
|
foreach (PlayerZone zone in _players.Values)
|
||||||
|
{
|
||||||
|
zone.AddObjectives(GetRandomObjectives(nbPlayer switch
|
||||||
|
{
|
||||||
|
2 => 4,
|
||||||
|
3 => 3,
|
||||||
|
4 => 2,
|
||||||
|
}, freeObjectiveIndexs));
|
||||||
|
zone.AddRessources(Enums.ResourceType.Piece, 3);
|
||||||
|
}
|
||||||
|
|
||||||
_buildings = staticData.GetBuildings();
|
_maxWorkerPerPlayer = nbPlayer switch
|
||||||
|
{
|
||||||
|
2 => 5,
|
||||||
|
3 => 4,
|
||||||
|
4 => 3,
|
||||||
|
_ => throw new MatchConfigException("Mauvais nombre de joueurs lors Workers")
|
||||||
|
};
|
||||||
|
|
||||||
|
_maxBuidingPerPlayer = nbPlayer switch
|
||||||
|
{
|
||||||
|
2 => 7,
|
||||||
|
3 => 6,
|
||||||
|
4 => 6,
|
||||||
|
_ => throw new MatchConfigException("Mauvais nombre de joueurs lors building")
|
||||||
|
};
|
||||||
|
|
||||||
|
// preparer l'ordre des joueurs
|
||||||
|
int index = _random.Next(nbPlayer);
|
||||||
|
for (int i = 0; i < nbPlayer; ++i)
|
||||||
|
{
|
||||||
|
_playerTurnsOrder.Add(index++);
|
||||||
|
if (index >= nbPlayer)
|
||||||
|
index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Permet de récuperer une player zone(une copie) </summary>
|
||||||
|
/// <param name="playerName">le nom ou ID du joueur</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public PlayerZone GetPlayerZone(string playerName)
|
||||||
|
{
|
||||||
|
if (!_players.TryGetValue(playerName, out PlayerZone? value))
|
||||||
|
throw new ArgumentException("playerID is out of bound");
|
||||||
|
|
||||||
|
return value.Clone() as PlayerZone ?? throw new ArgumentException("Cast exception in GetPlayerZone"); ;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<Objective> GetRandomObjectives(int number, List<int> freeIndex)
|
||||||
|
{
|
||||||
|
List<Objective> result = new List<Objective>();
|
||||||
|
for (int i = 0; i < number; i++)
|
||||||
|
{
|
||||||
|
int randomIndex = _random.Next(freeIndex.Count);
|
||||||
|
int cardIndex = freeIndex[randomIndex];
|
||||||
|
freeIndex.RemoveAt(randomIndex);
|
||||||
|
result.Add(_objectives.ElementAt(randomIndex));
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
18
src/LittleTown.Core/PlayerZone/Objective.cs
Normal file
18
src/LittleTown.Core/PlayerZone/Objective.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
namespace LittleTown.Core;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Représente une carte objectif dans le jeu, les objectif sont des conditions qui une fois remplie accordent des points au joueur
|
||||||
|
/// </summary>
|
||||||
|
public class Objective
|
||||||
|
{
|
||||||
|
/// <summary> la description, une clé pour la traduction </summary>
|
||||||
|
public required string Description { get; init; }
|
||||||
|
/// <summary> la condition de l'objectif sous forme de formule </summary>
|
||||||
|
public string Formula { get; init; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary> le nombre de points que procure cet objectif </summary>
|
||||||
|
public int Points { get; init; }
|
||||||
|
|
||||||
|
/// <summary> indique si l'objectif a deja été atteint ou non, un objectif ne peut etre atteint qu'une fois </summary>
|
||||||
|
public bool Filled { get; init; }
|
||||||
|
}
|
||||||
53
src/LittleTown.Core/PlayerZone/PlayerZone.cs
Normal file
53
src/LittleTown.Core/PlayerZone/PlayerZone.cs
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
using LittleTown.Core.Enums;
|
||||||
|
|
||||||
|
namespace LittleTown.Core;
|
||||||
|
/// <summary> Représente les données propre à un joueur </summary>
|
||||||
|
public class PlayerZone : ICloneable
|
||||||
|
{
|
||||||
|
/// <summary> Les ressources que possede le joueur </summary>
|
||||||
|
public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary> La liste des objectifs que le joueur possede/// </summary>
|
||||||
|
public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
|
||||||
|
private List<Objective> _objectives = new List<Objective>();
|
||||||
|
|
||||||
|
/// <summary> Le marqueur de score pendant le match </summary>
|
||||||
|
public int ScoreMarker { get; init; }
|
||||||
|
|
||||||
|
/// <summary> Permet d'ajouter d'une type de ressources au stock du joueur </summary>
|
||||||
|
/// <param name="res">le type de ressources</param>
|
||||||
|
/// <param name="qte">la quantité non nulle non négative</param>
|
||||||
|
public void AddRessources(ResourceType res, int qte)
|
||||||
|
{
|
||||||
|
ArgumentOutOfRangeException.ThrowIfLessThan(qte, 1);
|
||||||
|
if (Ressources.ContainsKey(res))
|
||||||
|
{
|
||||||
|
Ressources[res] += qte;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Ressources.Add(res, qte);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddObjectives(ICollection<Objective> objectives)
|
||||||
|
{
|
||||||
|
_objectives.AddRange(objectives);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Cloner ce playerZone </summary>
|
||||||
|
/// <returns>Une copie de l'objet</returns>
|
||||||
|
public object Clone()
|
||||||
|
{
|
||||||
|
PlayerZone result = new PlayerZone()
|
||||||
|
{
|
||||||
|
Ressources = new Dictionary<ResourceType, int>(Ressources),
|
||||||
|
Objectives = new List<Objective>(Objectives),
|
||||||
|
ScoreMarker = ScoreMarker
|
||||||
|
};
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,4 +13,9 @@ public interface IStaticDataGetter
|
|||||||
/// <summary> Recupérer la liste des batiments et leurs données statiques </summary>
|
/// <summary> Recupérer la liste des batiments et leurs données statiques </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public ICollection<Building> GetBuildings();
|
public ICollection<Building> GetBuildings();
|
||||||
}
|
|
||||||
|
/// <summary> Récupérer la liste des objectifs du jeu </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public ICollection<Objective> GetObjectives();
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
92
src/LittleTown.StaticDataAccess/Data/Objectives.json
Normal file
92
src/LittleTown.StaticDataAccess/Data/Objectives.json
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Description": "desc",
|
||||||
|
"Formula": "formula",
|
||||||
|
"Points": 3
|
||||||
|
}
|
||||||
|
]
|
||||||
@@ -29,4 +29,14 @@ public class StaticDataGetter : IStaticDataGetter
|
|||||||
|
|
||||||
return buildings;
|
return buildings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public ICollection<Objective> GetObjectives()
|
||||||
|
{
|
||||||
|
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Objectives.json");
|
||||||
|
string data = System.IO.File.ReadAllText(path);
|
||||||
|
List<Objective> objectives = JsonSerializer.Deserialize<List<Objective>>(data) ?? throw new JsonException("Cannot deserialize Objectives");
|
||||||
|
|
||||||
|
return objectives;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.Core.Tests", "Li
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.StaticDataAccess", "LittleTown.StaticDataAccess\LittleTown.StaticDataAccess.csproj", "{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.StaticDataAccess", "LittleTown.StaticDataAccess\LittleTown.StaticDataAccess.csproj", "{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LittleTown.Api", "LittleTown.Api\LittleTown.Api.csproj", "{87327E52-A393-44C1-8247-EE51753F975F}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -30,5 +32,9 @@ Global
|
|||||||
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Release|Any CPU.Build.0 = Release|Any CPU
|
{FA0DE9D0-F788-4734-BDA3-F89F71D757BA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{87327E52-A393-44C1-8247-EE51753F975F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{87327E52-A393-44C1-8247-EE51753F975F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{87327E52-A393-44C1-8247-EE51753F975F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{87327E52-A393-44C1-8247-EE51753F975F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
Reference in New Issue
Block a user