ajout d'un peu de couverture de code
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Main Build Process / Build & Test (pull_request) Failing after 2m4s

This commit is contained in:
2024-08-29 23:48:07 +02:00
parent 281f9f1c5a
commit f6005f3d81
4 changed files with 86 additions and 10 deletions

1
.gitignore vendored
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@@ -16,3 +16,4 @@ bin
obj
report
tools/
TestResults

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@@ -0,0 +1,13 @@
#supprimer les dossiers de tests précédents
get-childitem -Include TestResults -Recurse -force | Remove-Item -Force -Recurse
#lancer les tests
dotnet test ./src/LittleTown.sln --configuration Release --verbosity normal --logger trx --collect:"XPlat Code Coverage" --logger:"trx;LogFileName=test_results.xml"
#générer le rapport html
reportgenerator "-reports:src/**/TestResults/**/coverage.cobertura.xml" "-targetdir:./report" "-reporttypes:Html"
#ouvrir le fichier html
report/index.html

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@@ -0,0 +1,37 @@
using System.Reflection;
using System.Text.Json;
using LittleTown.Core.Exceptions;
using LittleTown.StaticDataAcces;
namespace LittleTown.Core.Tests;
public class ExceptionTesting
{
[Fact]
public void ExceptionForStaticData()
{
StaticDataGetter getter = new StaticDataGetter("null", "null", "null");
Assert.Throws<JsonException>(() => getter.GetBoard(1));
Assert.Throws<JsonException>(() => getter.GetObjectives());
Assert.Throws<JsonException>(() => getter.GetBuildings());
}
[Fact]
public void NombreDeJoueurMauvaisDansMatch()
{
StaticDataGetter getter = new();
Match match2Player = new Match(getter);
match2Player.AddPlayer("Player1");
match2Player.AddPlayer("Player2");
Type type = match2Player.GetType();
PropertyInfo? prop = type?.BaseType?.GetProperty("_players");
prop?.SetValue(match2Player, new Dictionary<string, PlayerZone>(), null);
Assert.Throws<MatchConfigException>(() => match2Player.Init());
}
}

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@@ -9,23 +9,50 @@ namespace LittleTown.StaticDataAcces;
/// </summary>
public class StaticDataGetter : IStaticDataGetter
{
string _boardData = "";
string _buildingData = "";
string _objectivesData = "";
/// <summary>
/// Constructeur avec les chemin des fichiers de données
/// </summary>
/// <param name="boardData">structure json definissant le plateau</param>
/// <param name="buildingData">structure json definissant les building</param>
/// <param name="objectivesData">structure json definissant les objectifs</param>
public StaticDataGetter(string boardData, string buildingData, string objectivesData)
{
_boardData = boardData;
_objectivesData = objectivesData;
_buildingData = buildingData;
}
/// <summary> Constructeur avec les chemins par défaut, à utiliser pour les tests seulement </summary>
public StaticDataGetter()
{
string boardPath = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Board1.json");
string buildingPath = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Buildings.json");
string objectivesPath = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Objectives.json");
ReadFiles(boardPath, buildingPath, objectivesPath);
}
private void ReadFiles(string boardPath, string buildingPath, string objectivesPath)
{
_boardData = File.ReadAllText(boardPath);
_buildingData = File.ReadAllText(buildingPath);
_objectivesData = File.ReadAllText(objectivesPath);
}
/// <inheritdoc/>
public Board GetBoard(int version)
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Board1.json");
string data = File.ReadAllText(path);
Board board = JsonSerializer.Deserialize<Board>(data) ?? throw new JsonException("Cannot deserialize Board");
Board board = JsonSerializer.Deserialize<Board>(_boardData) ?? throw new JsonException("Cannot deserialize Board");
return board;
}
/// <inheritdoc/>
public ICollection<Building> GetBuildings()
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Buildings.json");
string data = System.IO.File.ReadAllText(path);
List<Building> buildings = JsonSerializer.Deserialize<List<Building>>(data) ?? throw new JsonException("Cannot deserialize Buildings");
List<Building> buildings = JsonSerializer.Deserialize<List<Building>>(_buildingData) ?? throw new JsonException("Cannot deserialize Buildings");
return buildings;
}
@@ -33,9 +60,7 @@ public class StaticDataGetter : IStaticDataGetter
/// <inheritdoc/>
public ICollection<Objective> GetObjectives()
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Objectives.json");
string data = System.IO.File.ReadAllText(path);
List<Objective> objectives = JsonSerializer.Deserialize<List<Objective>>(data) ?? throw new JsonException("Cannot deserialize Objectives");
List<Objective> objectives = JsonSerializer.Deserialize<List<Objective>>(_objectivesData) ?? throw new JsonException("Cannot deserialize Objectives");
return objectives;
}