[FEAT] mise en place des action pour passer
This commit was merged in pull request #26.
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59
src/LittleTown.Core/Aggregates/PlayerZone/PlayerZone.cs
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59
src/LittleTown.Core/Aggregates/PlayerZone/PlayerZone.cs
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using LittleTown.Core.Enums;
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namespace LittleTown.Core;
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/// <summary> Représente les données propre à un joueur </summary>
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public class PlayerZone : ICloneable
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{
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/// <summary> Les ressources que possede le joueur </summary>
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public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
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/// <summary> l'id du joueur a cette zone </summary>
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public required string PlayerName { get; init; }
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/// <summary> La liste des objectifs que le joueur possede/// </summary>
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public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
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private List<Objective> _objectives = new List<Objective>();
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/// <summary> Le marqueur de score pendant le match </summary>
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public int ScoreMarker { get; init; }
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/// <summary> Permet d'ajouter d'une type de ressources au stock du joueur </summary>
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/// <param name="res">le type de ressources</param>
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/// <param name="qte">la quantité non nulle non négative</param>
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public void AddRessources(ResourceType res, int qte)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(qte, 1);
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if (Ressources.ContainsKey(res))
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{
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Ressources[res] += qte;
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}
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else
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{
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Ressources.Add(res, qte);
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}
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}
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/// <summary>
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/// Assigner des objectifs au joueur
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/// </summary>
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/// <param name="objectives"></param>
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public void AddObjectives(ICollection<Objective> objectives)
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{
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_objectives.AddRange(objectives);
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}
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/// <summary> Cloner ce playerZone </summary>
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/// <returns>Une copie de l'objet</returns>
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public object Clone()
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{
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PlayerZone result = new PlayerZone()
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{
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Ressources = new Dictionary<ResourceType, int>(Ressources),
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Objectives = new List<Objective>(Objectives),
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ScoreMarker = ScoreMarker,
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PlayerName = PlayerName
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};
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return result;
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}
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}
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