ajout d'un peu de couverture de code
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This commit was merged in pull request #11.
This commit is contained in:
2024-08-29 22:20:28 +02:00
parent 3cb1973fd1
commit b5a6b1c653
7 changed files with 81 additions and 11 deletions

View File

@@ -9,23 +9,50 @@ namespace LittleTown.StaticDataAcces;
/// </summary>
public class StaticDataGetter : IStaticDataGetter
{
string _boardData = "";
string _buildingData = "";
string _objectivesData = "";
/// <summary>
/// Constructeur avec les chemin des fichiers de données
/// </summary>
/// <param name="boardData">structure json definissant le plateau</param>
/// <param name="buildingData">structure json definissant les building</param>
/// <param name="objectivesData">structure json definissant les objectifs</param>
public StaticDataGetter(string boardData, string buildingData, string objectivesData)
{
_boardData = boardData;
_objectivesData = objectivesData;
_buildingData = buildingData;
}
/// <summary> Constructeur avec les chemins par défaut, à utiliser pour les tests seulement </summary>
public StaticDataGetter()
{
string boardPath = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Board1.json");
string buildingPath = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Buildings.json");
string objectivesPath = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Objectives.json");
ReadFiles(boardPath, buildingPath, objectivesPath);
}
private void ReadFiles(string boardPath, string buildingPath, string objectivesPath)
{
_boardData = File.ReadAllText(boardPath);
_buildingData = File.ReadAllText(buildingPath);
_objectivesData = File.ReadAllText(objectivesPath);
}
/// <inheritdoc/>
public Board GetBoard(int version)
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Board1.json");
string data = File.ReadAllText(path);
Board board = JsonSerializer.Deserialize<Board>(data) ?? throw new JsonException("Cannot deserialize Board");
Board board = JsonSerializer.Deserialize<Board>(_boardData) ?? throw new JsonException("Cannot deserialize Board");
return board;
}
/// <inheritdoc/>
public ICollection<Building> GetBuildings()
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Buildings.json");
string data = System.IO.File.ReadAllText(path);
List<Building> buildings = JsonSerializer.Deserialize<List<Building>>(data) ?? throw new JsonException("Cannot deserialize Buildings");
List<Building> buildings = JsonSerializer.Deserialize<List<Building>>(_buildingData) ?? throw new JsonException("Cannot deserialize Buildings");
return buildings;
}
@@ -33,9 +60,7 @@ public class StaticDataGetter : IStaticDataGetter
/// <inheritdoc/>
public ICollection<Objective> GetObjectives()
{
string path = Path.Combine(Environment.CurrentDirectory, "../../../../LittleTown.StaticDataAccess/Data/Objectives.json");
string data = System.IO.File.ReadAllText(path);
List<Objective> objectives = JsonSerializer.Deserialize<List<Objective>>(data) ?? throw new JsonException("Cannot deserialize Objectives");
List<Objective> objectives = JsonSerializer.Deserialize<List<Objective>>(_objectivesData) ?? throw new JsonException("Cannot deserialize Objectives");
return objectives;
}