ajout de la classe plateau
This commit was merged in pull request #3.
This commit is contained in:
28
src/LittleTown.Core/BoardAggregate/Tile.cs
Normal file
28
src/LittleTown.Core/BoardAggregate/Tile.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using LittleTown.Core.Enums;
|
||||
|
||||
namespace LittleTown.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represente les infos d'une tile sur le plateau de jeu
|
||||
/// /// </summary>
|
||||
public record struct Tile
|
||||
{
|
||||
/// <summary>
|
||||
/// Le type de ressource présente sur cette Tile
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
[JsonConverter(typeof(JsonStringEnumConverter))]
|
||||
public ResourceType ResourceType { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Position X sur le plateau de cette tile, X = 0 a gauche du plateau
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public int PosX { get; init; }
|
||||
/// <summary>
|
||||
/// Position Y, sur la hauteur, du plateau, le Y = 0 est en bas du plateau
|
||||
/// </summary>
|
||||
/// <value></value>
|
||||
public int PosY { get; init; }
|
||||
}
|
||||
Reference in New Issue
Block a user