mise en place de la structure de base du plateau (#40)
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Co-authored-by: mcmuzzle <vezuvan@hotmail.com> Reviewed-on: #40
This commit was merged in pull request #40.
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@@ -44,7 +44,7 @@ public class Match
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{
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ArgumentNullException.ThrowIfNull(staticData);
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_board = staticData.GetBoard(1);
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_board = staticData.GetBoardAsync(1).GetAwaiter().GetResult();
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_buildings = staticData.GetBuildings();
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_objectives = staticData.GetObjectives();
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}
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@@ -5,6 +5,11 @@ namespace LittleTown.Core.Ports;
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/// </summary>
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public interface IStaticDataGetter
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{
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/// <summary> Recuperer un plateau de jeu </summary>
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/// <param name="version">la version du plateau (1 ou 2)</param>
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/// <returns> une instance du plateau avec les données statique</returns>
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public Task<Board> GetBoardAsync(int version);
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/// <summary> Recuperer un plateau de jeu </summary>
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/// <param name="version">la version du plateau (1 ou 2)</param>
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/// <returns> une instance du plateau avec les données statique</returns>
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