1er essais
This commit is contained in:
36
src/LittleTown.Core.Tests/MatchUpdaterTesting.cs
Normal file
36
src/LittleTown.Core.Tests/MatchUpdaterTesting.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using LittleTown.Core.Actions;
|
||||
using LittleTown.StaticDataAcces;
|
||||
|
||||
namespace LittleTown.Core.Tests;
|
||||
|
||||
public class MatchUpdaterTesting
|
||||
{
|
||||
private class TestAction : IAction
|
||||
{
|
||||
public Action<MatchUpdater> CB { get; init; } = delegate { };
|
||||
|
||||
public void Execute(MatchUpdater updater)
|
||||
{
|
||||
CB(updater);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnforcePlayerCountInMatchCreation()
|
||||
{
|
||||
StaticDataGetter getter = new StaticDataGetter();
|
||||
|
||||
Match match = new Match(getter);
|
||||
match.AddPlayer("Player1");
|
||||
match.AddPlayer("Player2");
|
||||
match.Init();
|
||||
|
||||
TestAction ta = new TestAction()
|
||||
{
|
||||
CB = (updater) =>
|
||||
{
|
||||
Assert.True(updater.GetMatch() == match);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
34
src/LittleTown.Core.Tests/MatchWorkflowTesting.cs
Normal file
34
src/LittleTown.Core.Tests/MatchWorkflowTesting.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using LittleTown.Core.Actions;
|
||||
using LittleTown.Core.Exceptions;
|
||||
using LittleTown.StaticDataAcces;
|
||||
|
||||
namespace LittleTown.Core.Tests;
|
||||
|
||||
public class MatchWorkflowTesting
|
||||
{
|
||||
|
||||
|
||||
[Fact]
|
||||
public void Simple2PlayerGame()
|
||||
{
|
||||
StaticDataGetter getter = new StaticDataGetter();
|
||||
|
||||
Match match = new Match(getter);
|
||||
match.AddPlayer("Player1");
|
||||
match.AddPlayer("Player2");
|
||||
match.Init();
|
||||
|
||||
int count = 0;
|
||||
while (!match.IsDone)
|
||||
{
|
||||
EmptyAction action = new EmptyAction();
|
||||
match.ExecuteAction(action);
|
||||
count++;
|
||||
if (count > 40)
|
||||
{
|
||||
Assert.Fail("Trop d'action pour une partie vide");
|
||||
}
|
||||
}
|
||||
Assert.Throws<MatchFinishedException>(() => match.ExecuteAction(new EmptyAction()));
|
||||
}
|
||||
}
|
||||
21
src/LittleTown.Core/Exceptions/MatchFinishedException.cs
Normal file
21
src/LittleTown.Core/Exceptions/MatchFinishedException.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace LittleTown.Core.Exceptions;
|
||||
|
||||
/// <summary>
|
||||
/// Exception levee quand on essais d'executer une actin dans un match terminé
|
||||
/// </summary>
|
||||
public class MatchFinishedException : Exception
|
||||
{
|
||||
/// <summary> constructeur de base </summary>
|
||||
public MatchFinishedException() : base() { }
|
||||
|
||||
/// <summary> Constructeur avec un message d'erreur </summary>
|
||||
/// <param name="message">le message decrivant l'exception en detail</param>
|
||||
public MatchFinishedException(string message) : base(message) { }
|
||||
|
||||
/// <summary>
|
||||
/// Constructeur avec un message et une exception interne
|
||||
/// </summary>
|
||||
/// <param name="message">Le message de l'erreur</param>
|
||||
/// <param name="innerException">l'exception encapsulée</param>
|
||||
public MatchFinishedException(string message, Exception innerException) : base(message, innerException) { }
|
||||
}
|
||||
@@ -9,8 +9,6 @@
|
||||
<EnableNETAnalyzers>true</EnableNETAnalyzers>
|
||||
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
|
||||
<AnalysisMode>All</AnalysisMode>
|
||||
<DebugType>full</DebugType>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
15
src/LittleTown.Core/MatchAggregate/Actions/EmptyAction.cs
Normal file
15
src/LittleTown.Core/MatchAggregate/Actions/EmptyAction.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace LittleTown.Core.Actions;
|
||||
|
||||
/// <summary>
|
||||
/// Un action de test qui permet de faire le déroulé d'une partie, cette action ne fait rien qu'utiliser un ouvrier du joueur et passer au suivant
|
||||
/// </summary>
|
||||
public class EmptyAction : IAction
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public void Execute(MatchUpdater updater)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(updater);
|
||||
|
||||
updater.NextPlayer();
|
||||
}
|
||||
}
|
||||
13
src/LittleTown.Core/MatchAggregate/Actions/IAction.cs
Normal file
13
src/LittleTown.Core/MatchAggregate/Actions/IAction.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace LittleTown.Core.Actions;
|
||||
|
||||
/// <summary>
|
||||
/// Interface qui représente ce que doivent implémenter les actions
|
||||
/// </summary>
|
||||
public interface IAction
|
||||
{
|
||||
/// <summary>
|
||||
/// Methode demandant a l'action d'appliquer ses changement au match
|
||||
/// </summary>
|
||||
/// <param name="updater">une interface permettant de modifier le match, elle est valide que la durée de l'appel d'execute</param>
|
||||
public void Execute(MatchUpdater updater);
|
||||
}
|
||||
21
src/LittleTown.Core/MatchAggregate/IMatchUpdater.cs
Normal file
21
src/LittleTown.Core/MatchAggregate/IMatchUpdater.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace LittleTown.Core.Actions;
|
||||
|
||||
using LittleTown.Core;
|
||||
using LittleTown.Core.Enums;
|
||||
|
||||
/// <summary>
|
||||
/// Ceci est une structure offrant des méthodes pour modifier les données d'un match
|
||||
/// Il permet aux actions de modifier des valeurs qui sont privées
|
||||
/// </summary>
|
||||
public class MatchUpdater
|
||||
{
|
||||
/// <summary> Permet de récupérer le match qui sera modifié par cet updater </summary>
|
||||
public required Func<Match> GetMatch { get; init; }
|
||||
|
||||
/// <summary> Permet d'ajouter des ressources a un joueur </summary>
|
||||
public required Action<ResourceType> AddRessourceToPlayer { get; init; }
|
||||
|
||||
/// <summary> demande au match de changer de joueur en cours </summary>
|
||||
public required Action NextPlayer { get; init; }
|
||||
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using LittleTown.Core.Actions;
|
||||
using LittleTown.Core.Exceptions;
|
||||
using LittleTown.Core.Ports;
|
||||
|
||||
@@ -8,6 +9,18 @@ namespace LittleTown.Core;
|
||||
/// </summary>
|
||||
public class Match
|
||||
{
|
||||
/// <summary> LE numero du tour en cours (Partant de 1) </summary>
|
||||
public int CurrentTurn { get; private set; } = 1;
|
||||
|
||||
/// <summary> l'id du joueur a qui c'est le tour de jouer</summary>
|
||||
public string CurrentPlayer { get => _players[_playerTurnsOrder[_currentPlayerIndex]].PlayerName; }
|
||||
|
||||
/// <summary> Indique si le match est terminé </summary>
|
||||
public bool IsDone { get; private set; }
|
||||
|
||||
/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
|
||||
private List<int> _playerTurnsOrder = new List<int>();
|
||||
|
||||
private const int _minPlayerCount = 2;
|
||||
private const int _maxPlayerCount = 4;
|
||||
|
||||
@@ -20,18 +33,12 @@ public class Match
|
||||
|
||||
private Random _random = new Random();
|
||||
|
||||
private Dictionary<string, PlayerZone> _players = new();
|
||||
|
||||
/// <summary> LE numero du tour en cours (Partant de 1) </summary>
|
||||
public int CurrentTurn { get; private set; } = 1;
|
||||
|
||||
/// <summary>la liste indiquant l'ordre des joueurs, _playerTurnsOrder[0] donne l'index du 1er joueur, _playerTurnsOrder[1] du second..... </summary>
|
||||
private List<int> _playerTurnsOrder = new List<int>();
|
||||
private List<PlayerZone> _players = new();
|
||||
private int _currentPlayerIndex;
|
||||
|
||||
/// <summary>
|
||||
/// Constructeur d'une nouvelle partie avec un nombre de joueurs données en parametres
|
||||
/// </summary>
|
||||
/// <param name="nbPlayer"></param>
|
||||
/// <param name="staticData">un objet permettant de récupérer les données statiques du jeu</param>
|
||||
public Match(IStaticDataGetter staticData)
|
||||
{
|
||||
@@ -48,11 +55,14 @@ public class Match
|
||||
{
|
||||
if (_players.Count < _maxPlayerCount)
|
||||
{
|
||||
if (_players.ContainsKey(playerName))
|
||||
if (_players.Any(p => p.PlayerName == playerName))
|
||||
{
|
||||
throw new MatchConfigException("Un joueur existe déjà avec ce nom");
|
||||
}
|
||||
_players.Add(playerName, new PlayerZone());
|
||||
_players.Add(new PlayerZone()
|
||||
{
|
||||
PlayerName = playerName
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -60,6 +70,30 @@ public class Match
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Demander au match d'executer une action si elle est autorisée
|
||||
/// </summary>
|
||||
/// <param name="action">l'action a réaliser</param>
|
||||
public void ExecuteAction(IAction action)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(action);
|
||||
|
||||
//quelques vérification génériques pour savoir si l'action peut être jouée
|
||||
if (IsDone)
|
||||
{
|
||||
throw new MatchFinishedException("Impossible d'effectuer une action sur un match terminé");
|
||||
}
|
||||
|
||||
//autoriser l'action a s'executer en lui donner les getters dont elle a besoin
|
||||
action.Execute(new MatchUpdater()
|
||||
{
|
||||
GetMatch = () => { return this; },
|
||||
AddRessourceToPlayer = (resourceType) => { },
|
||||
NextPlayer = NextPlayer
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary> Initialiser la partie, il faut avoir ajouté les joueurs au préalable </summary>
|
||||
/// <exception cref="MatchConfigException"></exception>
|
||||
public void Init()
|
||||
@@ -70,13 +104,14 @@ public class Match
|
||||
ArgumentOutOfRangeException.ThrowIfGreaterThan(nbPlayer, _maxPlayerCount);
|
||||
|
||||
List<int> freeObjectiveIndexs = Enumerable.Range(0, _objectives.Count).ToList();
|
||||
foreach (PlayerZone zone in _players.Values)
|
||||
foreach (PlayerZone zone in _players)
|
||||
{
|
||||
zone.AddObjectives(GetRandomObjectives(nbPlayer switch
|
||||
{
|
||||
2 => 4,
|
||||
3 => 3,
|
||||
4 => 2,
|
||||
_ => throw new MatchConfigException("Mauvais nombre de joueurs lors Workers")
|
||||
}, freeObjectiveIndexs));
|
||||
zone.AddRessources(Enums.ResourceType.Piece, 3);
|
||||
}
|
||||
@@ -106,6 +141,8 @@ public class Match
|
||||
index = 0;
|
||||
}
|
||||
|
||||
_currentPlayerIndex = 0;
|
||||
|
||||
}
|
||||
|
||||
/// <summary> Permet de récuperer une player zone(une copie) </summary>
|
||||
@@ -113,7 +150,10 @@ public class Match
|
||||
/// <returns></returns>
|
||||
public PlayerZone GetPlayerZone(string playerName)
|
||||
{
|
||||
if (!_players.TryGetValue(playerName, out PlayerZone? value))
|
||||
var value = _players.Where(p => p.PlayerName == playerName).FirstOrDefault();
|
||||
|
||||
|
||||
if (null == value)
|
||||
throw new ArgumentException("playerID is out of bound");
|
||||
|
||||
return value.Clone() as PlayerZone ?? throw new ArgumentException("Cast exception in GetPlayerZone"); ;
|
||||
@@ -131,4 +171,17 @@ public class Match
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private void NextPlayer()
|
||||
{
|
||||
_currentPlayerIndex++;
|
||||
if (_currentPlayerIndex >= _players.Count)
|
||||
{
|
||||
_currentPlayerIndex = 0;
|
||||
CurrentTurn++;
|
||||
}
|
||||
if (CurrentTurn >= 4)
|
||||
{
|
||||
IsDone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,8 @@ public class PlayerZone : ICloneable
|
||||
/// <summary> Les ressources que possede le joueur </summary>
|
||||
public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>();
|
||||
|
||||
|
||||
/// <summary> l'id du joueur a cette zone </summary>
|
||||
public required string PlayerName { get; init; }
|
||||
|
||||
/// <summary> La liste des objectifs que le joueur possede/// </summary>
|
||||
public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<Objective>(value); }
|
||||
@@ -32,6 +33,10 @@ public class PlayerZone : ICloneable
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Assigner des objectifs au joueur
|
||||
/// </summary>
|
||||
/// <param name="objectives"></param>
|
||||
public void AddObjectives(ICollection<Objective> objectives)
|
||||
{
|
||||
_objectives.AddRange(objectives);
|
||||
@@ -45,7 +50,8 @@ public class PlayerZone : ICloneable
|
||||
{
|
||||
Ressources = new Dictionary<ResourceType, int>(Ressources),
|
||||
Objectives = new List<Objective>(Objectives),
|
||||
ScoreMarker = ScoreMarker
|
||||
ScoreMarker = ScoreMarker,
|
||||
PlayerName = PlayerName
|
||||
};
|
||||
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user