ajout des chef et shaman a la creation du match
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check main state / build (9.0.x) (push) Successful in 1m23s
This commit was merged in pull request #28.
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@@ -51,6 +51,10 @@ public class PrepareMatchCommand : BaseMatchCommand<PrepareMatchResult>
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}
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}
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i++;
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i++;
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}
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}
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//assigner les ouvriers (1 chef, 1 shaman et 1 worker chacun)
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match.AssignPiece(player.Chef, player.VisiblePosition);
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match.AssignPiece(player.Shaman, player.VisiblePosition);
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}
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}
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return new PrepareMatchResult()
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return new PrepareMatchResult()
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{
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{
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@@ -37,25 +37,33 @@ public class Player
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#endregion Collections
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#endregion Collections
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#region Generics
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#region Generics
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public PiecePosition HiddenPosition => PlayerHiddenAreas[Index];
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public PiecePosition VisiblePosition => PlayerVisibileAreas[Index];
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public void PutPieceInVisibleArea(PieceIndex piece)
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public void PutPieceInVisibleArea(PieceIndex piece)
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{
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{
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_match.AssignPiece(piece, PlayerVisibileAreas[Index]);
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_match.AssignPiece(piece, VisiblePosition);
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}
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}
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public void PutPieceInHiddenArea(PieceIndex piece)
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public void PutPieceInHiddenArea(PieceIndex piece)
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{
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{
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_match.AssignPiece(piece, PlayerHiddenAreas[Index]);
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_match.AssignPiece(piece, HiddenPosition);
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}
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}
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#endregion
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#endregion
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#region workers
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public PieceIndex Chef => PlayerPieces[Index].Where(p => p.ToString().Contains("Chief")).FirstOrDefault();
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public PieceIndex Shaman => PlayerPieces[Index].Where(p => p.ToString().Contains("Shaman")).FirstOrDefault();
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#endregion
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#region socles
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#region socles
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public ICollection<PieceIndex> Bases => PlayerPieces[Index]?.Where(p => p.ToString().Contains("Base")).ToList() ?? [];
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public ICollection<PieceIndex> Bases => PlayerPieces[Index]?.Where(p => p.ToString().Contains("Base")).ToList() ?? [];
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public int NbVisibleBase => Bases.Count(p => _match.GetPiece(p) == PlayerVisibileAreas[Index]);
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public int NbVisibleBase => Bases.Count(p => _match.GetPiece(p) == VisiblePosition);
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#endregion
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#endregion
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#region Tribal markers
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#region Tribal markers
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public ICollection<PieceIndex> Markers => PlayerPieces[Index]?.Where(p => p.ToString().Contains("TribalMarker")).ToList() ?? [];
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public ICollection<PieceIndex> Markers => PlayerPieces[Index]?.Where(p => p.ToString().Contains("TribalMarker")).ToList() ?? [];
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public int NbVisibleTribalTokenCount => Markers.Count(p => _match.GetPiece(p) == PlayerVisibileAreas[Index]);
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public int NbVisibleTribalTokenCount => Markers.Count(p => _match.GetPiece(p) == VisiblePosition);
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public int NbHiddenTribalTokenCount => Markers.Count(p => _match.GetPiece(p) == PlayerHiddenAreas[Index]);
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public int NbHiddenTribalTokenCount => Markers.Count(p => _match.GetPiece(p) == HiddenPosition);
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public int NbUrnTribalTokenCount => Markers.Count(p => _match.GetPiece(p) == PiecePosition.Urne);
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public int NbUrnTribalTokenCount => Markers.Count(p => _match.GetPiece(p) == PiecePosition.Urne);
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#endregion
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#endregion
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}
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}
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@@ -38,6 +38,8 @@ public class PrepareMatchCommandTest
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Assert.Equal(0, p.NbHiddenTribalTokenCount);
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Assert.Equal(0, p.NbHiddenTribalTokenCount);
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Assert.Equal(4, p.NbUrnTribalTokenCount);
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Assert.Equal(4, p.NbUrnTribalTokenCount);
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Assert.Equal(5, p.NbVisibleBase);
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Assert.Equal(5, p.NbVisibleBase);
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Assert.Equal(p.VisiblePosition, resultPrep.Match.GetPiece(p.Chef));
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Assert.Equal(p.VisiblePosition, resultPrep.Match.GetPiece(p.Shaman));
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}
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}
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}
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}
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@@ -63,6 +65,8 @@ public class PrepareMatchCommandTest
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Assert.Equal(0, p.NbHiddenTribalTokenCount);
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Assert.Equal(0, p.NbHiddenTribalTokenCount);
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Assert.Equal(4, p.NbUrnTribalTokenCount);
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Assert.Equal(4, p.NbUrnTribalTokenCount);
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Assert.Equal(6, p.NbVisibleBase);
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Assert.Equal(6, p.NbVisibleBase);
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Assert.Equal(p.VisiblePosition, resultPrep.Match.GetPiece(p.Chef));
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Assert.Equal(p.VisiblePosition, resultPrep.Match.GetPiece(p.Shaman));
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}
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}
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}
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}
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@@ -88,6 +92,8 @@ public class PrepareMatchCommandTest
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Assert.Equal(0, p.NbHiddenTribalTokenCount);
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Assert.Equal(0, p.NbHiddenTribalTokenCount);
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Assert.Equal(4, p.NbUrnTribalTokenCount);
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Assert.Equal(4, p.NbUrnTribalTokenCount);
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Assert.Equal(7, p.NbVisibleBase);
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Assert.Equal(7, p.NbVisibleBase);
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Assert.Equal(p.VisiblePosition, resultPrep.Match.GetPiece(p.Chef));
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Assert.Equal(p.VisiblePosition, resultPrep.Match.GetPiece(p.Shaman));
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}
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}
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}
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}
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}
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}
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