Mise en place des MatchCommand
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Ajout des données dynamiques au match
This commit was merged in pull request #21.
This commit is contained in:
2025-04-02 23:14:59 +02:00
committed by mcmuzzle
parent 4a4446ea48
commit 80b3d71104
8 changed files with 365 additions and 3 deletions

View File

@@ -1,3 +1,4 @@
using Giants.Core.Enums;
using Giants.Core.Interfaces;
using Giants.Infrastructure;
@@ -43,4 +44,12 @@ public class BoardLayoutTests
}
Assert.Equal(3, test.Count);
}
[Fact]
public void CheckIndexToEnum()
{
IHexagonalGrid grid = new HexagonalGridImpl();
BoardLayout layout = new BoardLayout(grid);
Assert.Equal(PiecePosition.tile144, layout.FromTileIndex(144));
}
}

View File

@@ -0,0 +1,34 @@
using System.Reflection;
using Giants.Application;
using Giants.Core.Interfaces;
using Giants.Infrastructure;
namespace Giants.Core.Tests;
public class MatchTests
{
private readonly IMatchRepository _repo;
public MatchTests()
{
IHexagonalGrid _grid = new HexagonalGridImpl();
BoardLayout layout = new BoardLayout(_grid);
_repo = new MatchRepositoryMock(layout);
var match1 = _repo.CreateMatch();
}
[Fact]
public void MatchClone()
{
Match? match = _repo.CreateMatch();
Assert.NotNull(match);
match.AssignPiece(Enums.PieceIndex.StartPlayer, Enums.PiecePosition.player1Visible);
Match clone = match.Clone();
Assert.Equal(clone, match);
}
}